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Call Of Duty To Become The Next Guitar Hero?
by Matt Waitt [ Monday, 25th of April 2011 - 04:20 PM ]
A leaked memo from Activision's CEO Eric Hirshberg is sure to have Call of Duty fans shaking in their boots and at the same time jumping for joy. The memo, from back in February, shows that Eric and the rest of the company are weary that Call of Duty might end up just like Guitar Hero. Let's see why this is a good thing for Call of Duty fans. Eric believes that the key to continuing Call of Duty's success is its Quality, saying "We need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave. Entertainment franchises with staying power are rare. Read More...
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Virtual Reality To An Extreme
by David 'Hades' Becker [ Friday, 22nd of April 2011 - 06:55 PM ]
In the pursuit of making games 100% immersive there are an ass ton of gadgets, gizmos and displays to make you feel truly in the middle of the action. That is what the whole motion controller craze and revitalization of 3D is all about isn't it? But no one will rest until you can fully experience the game world as if you were truly standing there and walking around it. That is what gamers enjoy isn't it? Moving around and having all of the game character's skills based on their own motor functions that don't require basic thumb presses. Read More...
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Comparing Silent Hill: Downpour To Alan Wake...
by David 'Hades' Becker [ Thursday, 21st of April 2011 - 08:48 PM ]
So I was trolling around the net, as I am want to do, and I stumbled across some interesting discussions surrounding Silent Hill: Downpour. Primarily people talking about how the latest screen shots, seen below, are very reminiscent to some of the visuals in Alan Wake. So close to the point where I have seen a few people state that Konami is just ripping off from the game. There is also some people trying to defend the fact that because it looks close it doesn't mean it is a rip off. I would say they are interesting points except for the fact that Alan Wake was almost a blatant rip off of a franchise that was around for years prior. Read More...
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Inversion Shows How You Don't Miss Gravity Until It's Gone
by David 'Hades' Becker [ Thursday, 21st of April 2011 - 05:26 PM ]
Man this is so true. I don't know how many times I've been caught with the dilemma of missing gravity. Oh wait, that's never happened. But then again I live in the real world where we don't have aliens trying to invade by shutting off our laws of physics. But could you only imagine? Of course you can't. Speaking of being invaded by aliens who can mess with all of the laws here, and from the looks bestow that ability, there is a new trailer for Inversion. It is all pre-rendered stuff, but it does give a small glimpse of what the basic story of the game will be. Read More...
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Mortal Kombat: Legacy Episode 2 - Kano's Eye
by David 'Hades' Becker [ Wednesday, 20th of April 2011 - 06:33 PM ]
Ah foreshadowing is a fun mistress. Remember in the first episode of Mortal Kombat: Legacy when they showed the laser eye? The normal eyed Kano held it up and asked about it. Of course you do. Well let's just say that it made its way into this episode in a nice gory way. Other things to look forward to in the below continuation of the web series: Explosions. A way cooler fight between Jax and Kano. Back alley surgery…with robots. Read More...
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Review: Portal 2
by David 'Hades' Becker [ Tuesday, 19th of April 2011 - 10:02 PM ]
So here we are again, apparently only a few months after the events of Portal (assumed from in-game interactions). Still trapped in Aperture Science. Still being tested. But importantly, Still Alive. Alive and needing a final escape from the insane AI running the facility that is now hell-bent on enacting revenge for what Chell did in the first game. Along the way making a few surprising friends to help your escape and mastery of all the Science that was going on. There is really no way to simplify the story without giving spoilers here. Read More...
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Capcom Taking A Shot At God Of War With Asura's Wrath?
by David 'Hades' Becker [ Thursday, 14th of April 2011 - 08:43 PM ]
I get that by now it is hard to do an action game without getting the "It's Like [Insert Name]..." tagged to it, but Asura's Wrath seems to not care. Not care to the point where the basic story of the game is thus. Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies. Sound REALLY close to the opening to God Of War II to me. Read More...
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Command Come In... New Operation Raccoon City Game Play Trailer
by David 'Hades' Becker [ Thursday, 14th of April 2011 - 05:27 PM ]
It is in and it makes Resident Evil: Operation Raccoon City look like a load of fun. The trailer also makes all of the screen shots look like there were originally working it out for the Wii. Granted, there are a lot of pre-rendered scenes in the trailer, but if you look fast, you can see the game play mixed in. From the looks of it, it looks to take RE: Outbreak and do what was originally intended for those games. Fast action and a bit of sneaking with a sprinkle of Zombies and B. Read More...
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Falling To Your Death Issue Has Been Solved In Portal 2
by David 'Hades' Becker [ Wednesday, 13th of April 2011 - 10:00 PM ]
Doesn't it bug you in games when non-supernatural heroes or villains can fall from hundreds of feet and survive without rhyme or reason? Or for that matter, falling 20 feet almost kills them out right. It is a mix between realism and game play that designers have to take into account. Do you forgo realism in a major way for game play sake or do you try to fake it? Mix in the ability to portal hundreds of feet into the air, sometimes on accident, and now you have a real issue. But it looks like minds behind Portal 2 have the solution. Read More...
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Here Is The First Episode Of Mortal Kombat: Legacy
by David 'Hades' Becker [ Tuesday, 12th of April 2011 - 06:36 PM ]
The wait is finally over. The first episode of the Mortal Kombat web series is finally out for all of us fans and webiphiles to enjoy. The video is below, so I'll put the rest of my words after that. I know you're just going to jump down and press play anyways. That small clip from before makes so much more sense. The creep factor from the very first "viral video" is a bit lost here, but then again this is just the lead up. I am sure that as it continues it will get darker and creepier, but not so much right now. Read More...
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Let's Get Teased! Mortal Kombat: Legacy
by David 'Hades' Becker [ Friday, 8th of April 2011 - 10:43 PM ]
The time is almost here. The time for that awesome live action Mortal Kombat web show to hit the net. Obviously that also means that it is time to tease it a little bit before. Here is said tease. Ok, so nothing as awesome as the first short, but I am sure it will fit in well somehow. I mean with the huge splash that the first video made it would be ludicrous to try to slop out some crap afterwards. At least it is a look at Kano and Jax, although we got a basic look already of Jax. Read More...
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Who Is AMY? Besides A New Survival Horror For The PSN...
by David 'Hades' Becker [ Thursday, 7th of April 2011 - 06:06 PM ]
So we heard a little about this a few months ago. A new survival horror on the PSN called Amy. There have been a few screens thrown up for our approval, but then there has been nothing much. This is odd seeing as VectorCell Studios and Lexis Numérique are aiming for a June 2011 release. You'd think we would have more, which ends the lead in here. Today we are given just a bit more on AMY, a game that seems to be all about one of the things that are despised in Survival Horror games; escort missions. Yep, the overview of the story and game play make it seem to be 90% escort mission and the other 10% a mix of everything else. Read More...
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A Cloverfiled Look At Inversion
by David 'Hades' Becker [ Thursday, 7th of April 2011 - 04:02 PM ]
A few months ago I brought you a look at Inversion, Namco's upcoming game that give you use over the fundamental forces of gravity. There was a teaser. There were a few screen shots. There was even a Feb 7th 2012 date given for the game. Fun stuff… Looks like the early promotions are continuing, only this time it has nothing really all that new for the game. Maybe a bit of what is going on with the story, but even that can't be fully seen here. It's like the beginning of Heroes then moves into some crazy Cloverfield shots. Read More...
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Here's What WonderCon Goers Got To See Of Spider-Man Edge Of Time
by David 'Hades' Becker [ Monday, 4th of April 2011 - 10:56 PM ]
If you missed the announcement of Spider-Man: Edge Of Time and/or couldn't catch all the goodness shown and spoken of at WonderCon, then are you in for a treat. Those of you who heard the announcement are also in for a treat as we have the first trailer and screens below. It really does have that Shattered Dimensions feel to it doesn't it? I guess it would be easy to just reuse a bunch of the stuff Beenox has already made and just change the story. No reason to remake everything that already worked right? Read More...
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Spider-Man Taking A Chrono Trigger Approach With 'Edge Of Time'
by Andy [ Thursday, 31st of March 2011 - 10:45 PM ]
Well isn't this a little bit of interesting. Looks like the team that brought us Spider-Man: Shattered Dimensions is no longer ok with keeping their game just hopping dimensions, now they want to go through time too with Spider-Man: Edge Of Time. Edge Of Time being the latest title just announced from Beenox, Marvel and Activision. At this time the story for the game is pretty much this: Spider-Man: Edge Of Time challenges the player to take on the roles of both classic Amazing Spider-Man and Spider-Man 2099 to correct a time-stream gone awry and prevent a catastrophic future brought on by the early and untimely death of Peter Parker. So it's like they just wanted to toss out two of the other dimensions from the previous game and try time travel. Read More...
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