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E3 2011 Impressions: XCOM
by Brian Bentley [ Thursday, 16th of June 2011 - 06:13 PM ]
At last year’s E3, when I saw XCOM, I was loving the environments, the time period and the promise of strategic elements. What I was iffy on was the generic-feeling action game play. A year has passed and I walked into the 2K Games booth to see what progress 2K Marin has made on this re-imaging of the beloved franchise. This year the focus of the demonstration was the strategic aspects of combat in the field and the importance of decisions made through the course of the game. Everything is a factor – from choosing your mission, to who accompanies you on the mission, to how you tackle each scenario you encounter in the field. Read More...
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E3 2011 Hands On: Twisted Metal
by David 'Hades' Becker [ Tuesday, 14th of June 2011 - 08:56 PM ]
So it has been a year since the new Twisted Metal was announced at E3 during the Sony press conference. It seems like it would be a good time to check in and see what the designers over at Eat Sleep Play have been doing since then. Yes there have been some fun new trailers and game play footage, but that doesn't give one a good feeling of how the game would handle. For that you need to place hands to controller. It was extremely fitting that the first location to get my godly hands on the game was in the arcade set up immediately after the Sony conference. Read More...
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E3 2011 Impressions: Tomb Raider
by David 'Hades' Becker [ Tuesday, 14th of June 2011 - 04:11 PM ]
If there is one franchise that feels like it has been milked to death, it would be Tomb Raider. The true definition that sex sells in gaming. So it would be very little surprise that Eidos would look into remaking such a beloved franchise for more money. Only from what we got to see at E3, I would not put it in the normal "remake for money" category just yet. This new Tomb Raider looks like it is going to do for this franchise what Batman Begins did for the Batman film franchise. It is darker. Read More...
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E3 2011 Impressions: BioShock Infinite
by David 'Hades' Becker [ Monday, 13th of June 2011 - 09:34 PM ]
Hidden deep in the back of the 2K Games booth in the South Hall of the Los Angeles Convention Center, we were led into a room that looked like an old hunter's club room - Animal heads on the walls, old fashioned lamps lighting the room and filled wall to wall with plush leather couches. It was as close to an opening in reality to take a step into Columbia (where Bioshock Infinite takes place) as I could imagine without Elizabeth opening a tear and pulling us through. Before I get into the bulk of the game footage we were shown, which consisted mostly of sky rail combat, let me catch some of you up on the story that is the lead up as well as the background. This is for those just now finding interest in the game. Read More...
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A New SSX Debut At E3
by Corey Dockendorf [ Thursday, 9th of June 2011 - 03:03 PM ]
We haven't had an SSX title since 2007, so the announcement earlier this year that SSX was coming to PS3 and Xbox 360 was kind of a big deal. With there over-the-top tricks and incredible tracks (both snow and music), SSX is probably one of the highest-rated snowboarding games out there. Definitely a welcome back for both the genre and the franchise. Mountains, check. Snowboard, check. Read More...
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Kingdom of Amalur E3 Gameplay Trailer
by Corey Dockendorf [ Thursday, 9th of June 2011 - 06:35 AM ]
With some of the biggest names in the realm of high fantasy, and judging by the latest E3 trailer, Kingdoms of Amalur: Reckoning is not going to disappoint. Magic, rebirth, hack n' slash combat, this trailer does it all and for the first time we get a little background on the storyline. It's a really great look at the extensive world created by R.A. Salvatore and the team at 38 Studios. Read More...
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Ruin On The PS Vita
by Corey Dockendorf [ Thursday, 9th of June 2011 - 02:14 AM ]
Multiple character classes, action based role playing, advancement and loot, Torchlight&helip;I mean Ruin is coming out on the latest announced platform, the PS Vita. It honestly looks like Torchlight/Diablo, but considering it's on the PS Vita I'm okay with that. This is the style of game the mobile platform was intended. Developers Idol Minds are the geniuses behind this gem, who also brought you Pain The Game where you could throw Andy Dick through pretty much anything but a solid building (and then some). This game play trailer brought to you by G4TV. Read More...
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Batman: Arkham City Just Got Sexier
by David 'Hades' Becker [ Tuesday, 7th of June 2011 - 06:51 AM ]
So it looks like the rumor about NOT being able to play as Catwoman in Batman: Arkham City is now busted. Submitted for your consumption, I give you a look at a bit of the game play as Catwoman in Batman: Arkham City. Straight from the horse's mouth, A.K.A. Rocksteady, to our eyes. Yes, I know that doesn't make visual sense, but just go with it. It doesn't show any form of Co-Op which leads me to believe that she is either going to have a small portion of the game set up like The Joker did in Arkham Asylum. It may be some extra missions, after game missions added to the game, or it could be similar but added into the main story arc of the game. Read More...
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Alice Is Launched Into That Returning Madness
by David 'Hades' Becker [ Sunday, 5th of June 2011 - 04:13 AM ]
Kind of weird that we are just under two weeks away from Alice: Madness Returns hitting shelves and we are getting a Launch Trailer. Not that it isn't appreciated, but I would expect a bit more hyping and teasing from EA before getting what is usually considered the last trailer before DLC type trailers. That is their usual motive when it comes to their PR department isn't it? Or is it only with games that are probably not going to do so well? Read More...
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Klassic Skins And Skarlet DLC Coming Soon To Mortal Kombat
by David 'Hades' Becker [ Tuesday, 31st of May 2011 - 09:03 PM ]
So that didn't take long at all. A little under two months out from launch and we are getting all those pretty pre-order exclusives for Mortal Kombat hitting the open market. I get that those who pre-ordered the game at a specific location have had access to whichever klassic character skin and fatality from day one, but do you feel any kind of special for being that big of a fan? I know I'd feel a little cheated as the proof of my fandom is now being given out to anyone who wants it now. The collection consists of seven pre-order klassic character skins (Sub-Zero, Scorpion, Reptile, Ermac, Mileena, Jade and Kitana) and klassic fatalities (Reptile, Scorpion and Sub-Zero). Read More...
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House Of The Dead: Overkill Ext. Cut Moving To PS3
by David 'Hades' Becker [ Saturday, 28th of May 2011 - 07:20 PM ]
I knew holding out would pay off. I knew that one day House Of The Dead: Overkill would be hoping onto the PS3 so I could hear all 189 of those F-Bombs that are laced throughout the story. I'm sure they are all tastefully positioned for story purposes and not to crack some kind of record… Although seeing as this is the extended cut of the game coming to the PS3 I have a feeling that the record is going to be broken with a few hundred more tastefully placed F-Bombs. There are a whole two more stages to pack full of the profanity. Lets' do a little math on this. Read More...
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Alice Shows How The Madness Turned Into Hysteria
by David 'Hades' Becker [ Friday, 27th of May 2011 - 11:06 PM ]
It has been a while since I've played the original Alice but I really don't remember the combat to be as fast paced as the below clip for Alice Madness Returns shows. Not that I will complain because I remember that being an issue when I first played the original. It just seems like they twisted every part of the original just as much as the mind of Alice in the first place. Hmm… Maybe that is why… Or it could just be to appease the console players out there. Continuing down that rabbit hole, another interesting addition the game play looks to be the Hysteria mode. Read More...
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See How Dead Island Is Going To Handle
by David 'Hades' Becker [ Wednesday, 25th of May 2011 - 05:13 PM ]
So I thought the last video for Dead Island was going to be it before E3. Don't want to show off everything before the major convention now would we? But it would seem that the developers wanted to give Game Trailers a bit more to show off before their big E3 push. The video can be seen below. Before you move off to the video though, I'd like to make my normal comments. So bare with me. Or ignore these words and watch the clip. Read More...
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Dead Island Really Showing How Paradise Can Go Wrong
by David 'Hades' Becker [ Thursday, 19th of May 2011 - 05:57 PM ]
So the original trailer for the game made a huge splash and so did the exclusive behind closed doors showcasing, but for the most part it has been CGI or mostly words showing/describing how Dead Island will handle. While this is still a little bit of the case, we can glean a little more from the below screen shots and new trailer for the game. In fact some of the action shots show quite a bit that can be guessed at. The trailer on the other hand is not as informative, but it does hold a different view of the game world. Read More...
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What's With The Nut Shots In Shadows Of The Damned
by David 'Hades' Becker [ Wednesday, 18th of May 2011 - 06:08 PM ]
So we are coming into the home stretch before Shadows Of The Damned will be hitting shelves. Just a little over a month last I checked. We've been give some interesting and, after I got a hold of it, controversial things for the game in the past, so what is to come now? More videos of madness? More odd creatures that will be trying to drag Garcia's girl deeper into the nether realm? Here's the funny thing here though. There are a few interesting and odd looking creatures in the below screen shots but notice that Garcia is aiming near the "junk area" when taking aim. Read More...
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