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See The Destroyed World Of Metro: Last Light Like I Have
by David 'Hades' Becker [ Tuesday, 24th of July 2012 - 10:20 PM ]
While I am sure that my words painted a perfect picture of what to expect in Metro: Last Light I can totally get that you all want to actually see what I was actually talking about. In my E3 impressions I included a few short looks at the demo I was shown, but 4A Games and THQ have finally supplied us with a full, un-edited version of the demo I was shown. Take a few minutes and try to get the full experience. There we go and much better than the bit shown before. Read More...
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Mini-Review: The Walking Dead - Episode 2
by David 'Hades' Becker [ Tuesday, 10th of July 2012 - 08:31 PM ]
I won't be starting with the basics this time. If you want that, check out our review of the first episode of The Walking Dead. That should get you up to speed so you can dive right into episode two. So without further adieu. Story Three months after the events of the first episode Lee and crew are running low on food and supplies. There have been a few new additions to the group as well as a location change. During the drought of food, a few other survivors stumble upon the group and offer food and supplies in exchange for fuel. Read More...
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Review: Ship Simulator Extremes
by Fred Buell [ Monday, 2nd of July 2012 - 11:15 PM ]
I started playing Ship Simulator Extremes with an open mind. Partly because I wasn't sure if this was going the pure Sim route with me only free riding a boat or the MS Flight route with a campaign and missions you can take. It took the latter with a campaign and various scenarios you can choose from the menu, alas the game is looking up, I think. I was wrong. So wrong. Read More...
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Play The Walking Dead For Real At Comic Con
by David 'Hades' Becker [ Monday, 2nd of July 2012 - 08:37 PM ]
So by now you've most likely played Telltale's The Walking Dead, read the comic or seen the show. If anything you at least are interested in the zombie apocalypse scenario. Well here is something that those interested in any of those things mention will find pretty damn awesome. If you are at San Diego Comic Con next week you will have the chance to actually play "the game" for real. The game being that of surviving in a world where the dead have escaped the Underworld and are coming for your flesh. This isn't some small obstacle course set up as fun for promotions either. Read More...
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Indie Game Of The Month: A Valley Without Wind
by Fred Buell [ Thursday, 28th of June 2012 - 06:33 PM ]
For all those lovers of classic action games or side scrolling RPGs; look no further than A Valley Without Wind. When I spoke with the developers from Arcen Games at PAX East last April, they had said they loved the old 2D actioners like Super Metroid, Castlevania and so on. They said the one thing they hate about those games is 'they end.' A Valley Without Wind plays just like the aforementioned games with a hint of MMO and one huge difference. It doesn’t end and the maps a randomly generated. Read More...
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My Top 20 Favorite Video Game Tracks Of All Time
by Matt Waitt [ Monday, 25th of June 2012 - 06:53 PM ]
Since we do a lot of standard news and reviews on Aggrogamer I think it's time we get a little personal. I am a huge fan of music. I love listening to it and I most certainly enjoy creating it. So here are my top 20 all time favorite themes from a video game. Enjoy. Note: the first 15 are in no specific order but the top 5 are in order of epicness. Spider-Man&Venom: Maximum Carnage - "Carnage Rules" An epic opening to one of the best Spider Man games of all time Serious Sam: The First Encounter - "Fight 5" When this song pops during an epic fire fight in Serious Sam, your adrenaline surges through your veins as you enter "The Zone" Mirror's Edge - "Kate (Puzzle)" I loved Mirror's Edge and this song was so soothing and relaxing. I still listen to it a lot. Read More...
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E3 2012 Impressions: Dead Space 3
by David 'Hades' Becker [ Wednesday, 20th of June 2012 - 11:28 PM ]
Talk about an awesome announcement at this year's E3, Dead Space 3! Yes I am one of those people out there who still love the franchise even though EA is milking it for everything. But Dead Space was one of the games in the recent years that revitalized the survival horror genre for me. Needless to say I did everything I could to fit in a viewing of the game. While originally this was shown behind closed doors at the show, recently the game's Executive Producer (Steve Papoutsis) posted a video showcasing exactly everything we all got to see on the show floor. I was nice enough to include the 20 minute game play footage show casing the single player and co-op for you below. Read More...
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E3 2012 Impressions: 007 Legends
by David 'Hades' Becker [ Wednesday, 20th of June 2012 - 08:37 PM ]
I know what you are thinking, why is Activision trying to milk the franchise even more, especially since the last two attempts fizzled out and left a sour taste in a lot of gamers' mouths? It did for me too. So I was a bit sketchy on actually giving 007 Legends my time at E3. But I did and I'll be honest that what I saw should have been the way that the company should have gone in the first place by trying to capture the amazingness that was Golden Eye. So the demo started off with a quick overview of the first "mission" announced base on the film Moonraker. It is a more modern re-telling of the story from the film and is the first of six films that will be in the game's over all storyline. Read More...
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E3 2012 Impressions: Star Trek
by David 'Hades' Becker [ Friday, 15th of June 2012 - 11:11 PM ]
Last year we got to see a very behind closed doors presentation of the new Star Trek game. So closed doors I had to wait until an embargo lifted after E3 2011 to talk about it. This year was quite the opposite. In fact while I was leaving my appointment from seeing Borderlands 2 I took a wrong turn on the show floor and ended up walking down a corridor from the Enterprise leading into a transporter room where myself and a plethora of other fans were whisked away to see the presentation. Below you can see some of the side by side video from the presentation, but let me fill you in on what you don't get to see. First to clear up confusion on the below video, each side is done in the point of view of which ever character you would choose from the beginning. Read More...
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E3 2012 Hands On: Borderlands 2
by David 'Hades' Becker [ Friday, 15th of June 2012 - 08:20 PM ]
Borderlands 2 has probably got to be one of the biggest sequels coming to market this year and yours truly here got a nice 30 minute hands on with the game. Not only that, but I got hands on with the Assassin class that has yet to be playable until E3. Well at least to the general public that is. So let me break down what I got to play and give you a bit of detail into a few things Borderlands 2. Before anyone asks, they didn't really go into detail on the character creation/progression in the game and I didn't have time to dig into the three trees of the Zer0. But as you can assume they all mostly revolved around things that would make you a better, sneaky killer. Read More...
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E3 2012 Impressions: Metro: Last Light
by David 'Hades' Becker [ Tuesday, 12th of June 2012 - 07:23 PM ]
Some may not know that while at E3 to see some of the titles you are interested in you sometimes have to sit through demos or presentations of games you have no interest in or may have barely heard of. This was the case for me, but it lead to a spectacular showing of Metro: Last Light. I had little to no clue about this horror FPS, outside of the live action trailer (see below), except that it is the sequel to Metro 2033. This was good going into the demonstration as I was able to view it through 'virgin' eyes. So the game play started out like one would expect of any FPS title. Read More...
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E3 2012 Hands On: Darksiders II
by David 'Hades' Becker [ Monday, 11th of June 2012 - 08:54 PM ]
With a tagline of "Death Lives" you better know that I would be all over Darksiders II and boy was I at this year's E3. While THQ didn't have a huge booth to show off the game, it was being shown behind closed doors as well as playable for the first time. For the most part it plays like Darksiders, but there were some pretty cool and nice additions that I will now go over. Do not that this was not the final build of the game, but the features discussed will be making their way in. For all of those out there who played and loved Darksiders, you will be happy to know that, like mentioned the controls and movement of DS2 is almost if not exactly the same. Read More...
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Aggrocast Episode Ninety Eight .1: Tangent on Games - More Like TangRant
by Brian Bentley [ Monday, 4th of June 2012 - 10:21 PM ]
It is absolutely true that Episode 98 got out of hand. I split it into the meat of talk about E3 and then the rest is in here. It's almost pure rant. Listen to Corey going off on what he thinks the industry thinks makes a successful game (hint: don't assume you'll understand him right away, Matt and I thought he was talking about something completely different at that time. Hear how incredulous Matt and I get.  Comment with your thoughts below in the show notes. Read More...
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Konami Pre-E3 Conference Recap
by Matt Waitt [ Friday, 1st of June 2012 - 06:47 PM ]
Alright with E3 right around the corner, Konami took it upon themselves to have their 2nd annual "Pre-E3 Press Conference" which started off slow with some social game updates and news. About half way through it picked up for the "hardcore" gamer base. Here are some of the highlights Zone Of The Enders HD, will be releasing for PS3 and Xbox 360. Also it has a new opening animation (See Below). The Metal Gear franchise has been around for 25 years. Read More...
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The State of Gaming: Publishers
by Fred Buell [ Wednesday, 30th of May 2012 - 10:18 PM ]
You all may have noticed lately the onslaught of things like Online Passes, On-Disc DLC, and DLC that have been announced and made before release. Many of you may be under the impression the publisher/developers are just being greedy and trying to squeeze out every penny from you. What you don’t know is the inner-workings behind the scenes. The publishers are losing money this gen due to higher cost of development, and lower economies. They also have long standing arrangements with stores like GameStop where if a game flops they will buy back the product at full price or eat the cost and make zero money back if the store decides to price cut it down to move inventory. Read More...
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