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Aggrocast Episode Eighty-Two: Setting Up E3 2011
by Brian Bentley [ Friday, 3rd of June 2011 - 10:43 PM ]
David, Corey and Brian sit down once again to talk all things kittens games. They hit up what they've been playing including Call of Duty: Black Ops, Persona 4, Dungeons And Dragons: Daggerdale, Dungeon Siege II, Assassins Creed: Brotherhood and Shadow Cities. The Care/Don't Care segment gets lively with another 8 topics including our discussion on games with gender-specific marketing. We wrap up with our Pre-E3 discussion* - what we're looking forward to, what we'll be seeing and giving Corey a hard time because he won't be there to share it with us. We are currently still having a technical issue with our usual feeds, so in the mean time, click here to listen, press play below or use the link below to download it directly. Read More...
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House Of The Dead: Overkill Ext. Cut Moving To PS3
by David 'Hades' Becker [ Saturday, 28th of May 2011 - 07:20 PM ]
I knew holding out would pay off. I knew that one day House Of The Dead: Overkill would be hoping onto the PS3 so I could hear all 189 of those F-Bombs that are laced throughout the story. I'm sure they are all tastefully positioned for story purposes and not to crack some kind of record… Although seeing as this is the extended cut of the game coming to the PS3 I have a feeling that the record is going to be broken with a few hundred more tastefully placed F-Bombs. There are a whole two more stages to pack full of the profanity. Lets' do a little math on this. Read More...
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Alice Shows How The Madness Turned Into Hysteria
by David 'Hades' Becker [ Friday, 27th of May 2011 - 11:06 PM ]
It has been a while since I've played the original Alice but I really don't remember the combat to be as fast paced as the below clip for Alice Madness Returns shows. Not that I will complain because I remember that being an issue when I first played the original. It just seems like they twisted every part of the original just as much as the mind of Alice in the first place. Hmm… Maybe that is why… Or it could just be to appease the console players out there. Continuing down that rabbit hole, another interesting addition the game play looks to be the Hysteria mode. Read More...
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See How Dead Island Is Going To Handle
by David 'Hades' Becker [ Wednesday, 25th of May 2011 - 05:13 PM ]
So I thought the last video for Dead Island was going to be it before E3. Don't want to show off everything before the major convention now would we? But it would seem that the developers wanted to give Game Trailers a bit more to show off before their big E3 push. The video can be seen below. Before you move off to the video though, I'd like to make my normal comments. So bare with me. Or ignore these words and watch the clip. Read More...
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Dead Island Really Showing How Paradise Can Go Wrong
by David 'Hades' Becker [ Thursday, 19th of May 2011 - 05:57 PM ]
So the original trailer for the game made a huge splash and so did the exclusive behind closed doors showcasing, but for the most part it has been CGI or mostly words showing/describing how Dead Island will handle. While this is still a little bit of the case, we can glean a little more from the below screen shots and new trailer for the game. In fact some of the action shots show quite a bit that can be guessed at. The trailer on the other hand is not as informative, but it does hold a different view of the game world. Read More...
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What's With The Nut Shots In Shadows Of The Damned
by David 'Hades' Becker [ Wednesday, 18th of May 2011 - 06:08 PM ]
So we are coming into the home stretch before Shadows Of The Damned will be hitting shelves. Just a little over a month last I checked. We've been give some interesting and, after I got a hold of it, controversial things for the game in the past, so what is to come now? More videos of madness? More odd creatures that will be trying to drag Garcia's girl deeper into the nether realm? Here's the funny thing here though. There are a few interesting and odd looking creatures in the below screen shots but notice that Garcia is aiming near the "junk area" when taking aim. Read More...
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Finally Some Prototype 2 Screens
by David 'Hades' Becker [ Thursday, 12th of May 2011 - 06:07 PM ]
Maybe it is just me, or because we are still a year out from launch, but the visuals for Prototype 2 don't seem to be going the way most sequels go. Usually there is some insane boost or extreme change in how things look. From the below screen I'd swear that they were take straight out of the first game. Not that it is a bad thing, but a little unexpected. I do have to say that some of these shots do have me raring to go back and play the original Prototype just because of how much fun I originally had. Read More...
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Activision To Release A New Call Of Duty, More Talk Of Project Beachhead
by Corey Dockendorf [ Wednesday, 11th of May 2011 - 03:54 PM ]
Monday brought a lot of long awaited, if not expected, news for the Activision Blizzard team. One important bit of news was a new Call of Duty title that would be released before the end of this year. With Call Of Duty: Black Ops the number one selling game in the US and Europe for the past three months, it's no surprise that Activision is going all in with this one. It's a safe bet that another CoD will sell just as well if not better than its predecessors. "This year's Call Of Duty initiatives will result in the best Call Of Duty experiences we have created to date," Kotick said. Read More...
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Zombie King Don't Give A Damn In Call Of The Dead
by David 'Hades' Becker [ Wednesday, 4th of May 2011 - 08:31 PM ]
I'll start by throwing a SPOILER alert here for all those Call Of Duty: Black Ops fans who are picking up the Escalation DLC today on the 360. Also for all those fans who are picking it up on the PS3 or PC later on. The below videos show off some of the DLC that you might want to experience firsthand and not through the internet. You've been warned, don't get pissy. If you are continuing on, then you undoubtedly wish to see what else is included in the DLC besides a few maps for multiplayer. Read More...
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Shadows Of The Damned Now Showing Clone-like Symptoms
by David 'Hades' Becker [ Wednesday, 4th of May 2011 - 04:51 PM ]
What I thought was a game that could have been another fun survival horror game seems to be turning into just another clone. Shadows Of The Damned doesn't sound like just a clone in the way of "it has elements" of other games but straight up game play clone. Like for instance a functionality that uses light and darkness to weaken enemies. So Silent Hill and most recently Alan Wake. Specifically AW when you listen to the developers explains how you will have to use light to help weaken the demons. Read More...
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The Damned Of Shadows Of The Damned
by David 'Hades' Becker [ Tuesday, 26th of April 2011 - 08:14 PM ]
Damn, that almost worked out to be a palindrome. So close. Unlike the release date of Shadows of the Damned, which recently got pushed back a bit. A date that is now two weeks further away than before, but hey it could have been a lot worse. The game could have been canned altogether. Then where would we be? I'd have no crazy women jokes to run nor "damned" articles to throw out there. Madness right? Read More...
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Prey 2 Live Action Trailer
by Corey Dockendorf [ Saturday, 19th of March 2011 - 07:57 PM ]
Bethesda Softworks announced this week Prey 2, and the teaser will make you think twice about putting your cell phone on airplane mode. Prey, which was released back in July of 2006, was originally developed by Human Head Studios. Prey followed the sci-fi adventures of Cherokee Domasi "Tommy" Tawodi. The general story was that he, along with Girlfriend and Grandfather, were beamed up to an alien ship known only as The Sphere. The Sphere has this whole Galactacus complex, as it devours all materials, living or inanimate from our tiny blue planet. Read More...
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The E.Nigmas Of Batman: Arkham City
by David 'Hades' Becker [ Thursday, 17th of March 2011 - 06:38 PM ]
In Batman: Arkham Asylum the Riddler had kind of a small role, even though it was one of the larger side missions in the game. It makes sense when you think about the fact that he didn't physically show up at all in the game. This looks like something that Rocksteady is going to be changing when it comes to Arkham City. At least from the new screens shown below. It is also explained that there will be more than just item collecting missions set forth by the Riddler this time. Read More...
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The Softer Side Of [Prototype 2]...Kind Of
by David 'Hades' Becker [ Tuesday, 15th of March 2011 - 10:00 PM ]
I don't know what it is about trailers like the one below for [Prototype 2], but I find them fun even though they don't really show off much. I think it is the violent content set to easy listening music that I find just awesomely funny. That's a word isn't it? Awesomely. It is for my purposes now if you don't think it is. Continuing on, here is yet another tease for the game that is still slated for a 2012 release. It pretty much shows Sergeant James Heller toss a Blackwatch guard across the city and we get to watch the slow motion flight. Read More...
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Batman Catches The Armed Man In Arkham City, Also A Release Date
by David 'Hades' Becker [ Friday, 11th of March 2011 - 07:37 PM ]
You know that bastard that gets blamed for everything. That damned one armed man. Well he is running around Arkham City and Batman has him in his sites. Who would have thought that he was actually one of the Joker's clown makeup wearing lieutenants, let alone actually exist? The target of our blame is finally being brought down; although I am sure he will respawn later. Pushing my piss-poor humor aside now, as I am sure a lot of you don't truly get it, there is a little more info to go along with the below screen shots. A release date and one interesting tidbit that was weaseled out by the European PS Blog guys. Read More...
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