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WOOT, 15 years down!
by Ben Brody [ Friday, 4th of December 2009 - 09:19 PM ]
Today, December 3, 2009 marks the 15th anniversary of Sony's PlayStation line. The timeline goes as followed:1994: Release of PlayStation 12000: Release of PlayStation 22005: Release of PlayStationPortable2006: Release of PlayStation 3There were a bunch of Slims in there as well, but those aren't really new consoles, just redesigned consoles.The 15 years has been kind to Sony who previous to getting into the game industry was known for it's TV equipment. Sony's Beta player had given LaserDisc and VHS a run for their money, and their TV's were considered second to none. Read More...
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Review: God of War Collection - GoW
by David 'Hades' Becker [ Friday, 4th of December 2009 - 05:41 PM ]
With the lack of backwards compatibility on the current age PS3 units, it was starting to look like there was no way for new users to play their classic games as the technology became more economically available. This being the case, it looked like some great classic games would get purged from households to make way for the new technology. But you can't keep a great classic down, and it was decided to produce a version of one to make it through to the modern tech. Much like the great Greek Tales, God of War and God of War II do just the same with the God of War Collection. Read More...
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My Name is John Marston
by Corey Dockendorf [ Tuesday, 1st of December 2009 - 09:01 PM ]
Today Rockstar Games released the long awaited trailer for Red Dead Redemption, the sequel to Red Dead Revolver, which has been making its way over the internet over the holiday. Rockstar games released the official video in HD format for all you fans out there, along with the release date of April 27th, 2010 for the Xbox 360 and PS3 title.We follow the adventures of a former outlaw, John Marsten as he travels across the American Frontier at the end of an age where the Wild West is quickly fading, and the Industrial Age is being ushered in.  Players are going to enjoy a slew of new characters while traversing this large open-world environment, and really get a feel for the settings and environments surrounding them. Read More...
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Splatterhouse A Metaphor For Black Friday?
by David 'Hades' Becker [ Tuesday, 1st of December 2009 - 01:33 PM ]
Just in time for the horrors we will all endure for the holiday shopping. A little something to get us all in the mood to go to the mall and deal with all the demon faced humans happy going, gift shoppers of America. A sight that, if you are lucky, will look like the below screens. Blood and creatures included. At least if you use your imaginations or go to Walmart after the ads have been placed out there. Enough jesting. Read More...
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Uncharted 2 DLC this week
by Corey Dockendorf [ Saturday, 28th of November 2009 - 06:51 PM ]
Did you say free! I love free! Uncharted 2 is hooking everyone up this week with some brand new DLC for FREE! The new multiplayer map for Uncharted 2: Among Thieves which is also the first DLC for Uncharted 2 also comes with some new features for the competitive player. In addition, we’ve added a couple new features to the Multiplayer menu – Leaderboards and a player card. You will be able to check out how you stack up against your friends or where you stand on the Global stats in the following real-time Leaderboards: Competitive Wins Co-op Kills Money As you hop from match to match, the new player card will provide you with a instant snapshot of your vitals: level, competitive wins, kills, money, co-op points and your current booster loadout. More screenshots of the Leaderboards and the player card are in our Flickr gallery. Read More...
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Review: LEGO Rock Band
by Brian Bentley [ Wednesday, 25th of November 2009 - 09:26 PM ]
The LEGO® brand is known the world over. Beloved by kids and cherished by adults, “playing LEGOs” has been a part of our culture for over 50 years*. So, when the LEGO brand hit store shelves as a series of video games, consumers were elated. With tie-ins to licensed products, the games took on a life of their own – becoming immensely popular with the young and old. Something else popular with multiple demographics is the rhythm game genre. Enter LEGO Rock Band – a melding of the two products in a marketing dream scenario. Read More...
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Epic Fail, the 4th edition
by Ben Brody [ Tuesday, 24th of November 2009 - 11:36 PM ]
<rant>So awoke today to an all to familiar sight: a red ringed 360. I've had 4 red rings in 5 years, and while I most likely use my 360 more than the average user, 4 units in 5 years is unacceptable for a company who can afford to make a system that won't fail.</rant> I did a poll of my 60 some friends on Live and got 30 responses: 23 of them have had red rings, 7 of them haven't, and of those 7, 3 got theirs this year (the newest 360, which allegedly won't red ring anymore). While many polls have been done outside of mine, the results are always staggering, in some polls (like the game informer poll) gamers report that the failure rate is over 50% while some polls report around 20-25%. Anything above 10% in my mind is a completely unacceptable. Read More...
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Mass We Pray is the 6th circle of Hell
by Corey Dockendorf [ Sunday, 22nd of November 2009 - 03:30 AM ]
Dante's Inferno has been this year's king of the publicity stunts. If you've been keeping up with gaming news this year, you would have seen Christians petitioning Dante's Inferno at E3, EA offering a "night of sin with 2 hot girls" during Comic-Con 09, and finally there was that little business of $200 being sent to game reviewers in skeleton covered boxes. Well Dante's Inferno is at it again this time with a website that would scare the life out of any gamer. Mass We Pray is the latest edition to the Dante's Inferno marketing campaign: A family shouldn’t have to wait until Sunday to worship the Lord. Read More...
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Review: Assassin's Creed 2
by Ben Brody [ Saturday, 21st of November 2009 - 11:07 PM ]
Assassin's Creed had very few pitfalls: a repetitive story mode, inability to swim, and repetitive animations. AC2 fixes all these issues, and more. When Ubisoft came out with AC, it was the only gun-free, action oriented, free roam game, and up until AC2, it stayed that way. It was a risky move on their part in a predominately FPS dominated world. It paid off and did more than justify a sequel. In a world of gun oriented, short single player mode, multiplayer based games, AC2 isn't, and it is just as awesome as any other game out there. Read More...
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Final Fantasy XIII Has Gone Green
by David 'Hades' Becker [ Friday, 20th of November 2009 - 11:27 PM ]
So the announcement was made for when we would all get to have the fun the Japanese and importers will get here in a few weeks. But is there more of what the game will look like outside of the little the video clip showed us all? There really wasn't and it was starting to look like we would have to wait to see some until after the 17th of December. Well don't worry at all now, we have 33 new shots of what the game will look like for those Japanese and importers. The eventually us in Norther America and Europe. Read More...
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Dragon Age DLC Announced: Return to Ostagar
by Brian Bentley [ Thursday, 19th of November 2009 - 08:04 PM ]
Today BioWare announced their next installment of downloadable content for their critically acclaimed Dragon Age: Origins will be available this holiday season.  Entitled as Return to Ostagar, players will be able to: A return to the battlefields of Ostagar, now thick with darkspawn encamped amidst the snow An opportunity to reclaim the lost arms and armor of a king A second chance to add Dog to your party The cheapest of the three DLC packs, Return to Ostagar will retail out at $4.99 on the PSN, 400 magical Microsoft Points and 400 magical BioWare Points.  I feel torn about all this content being released so soon after the full game's release. Read More...
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Kane & Lynch, Bowling In Shanghai, And Naked
by David 'Hades' Becker [ Wednesday, 18th of November 2009 - 08:55 PM ]
Finally some of the rumors about this game can be put to rest. Mainly the one if it was even going to be made. Let alone the entirely nude level. The one rumored where our two pals run around completely in their birthday suits. Yea, that's right. Nekkidness. All of that aside, how did Square Enix and IO Interactive clear up these rumors? Well by straight out announcing the game for a 2010 release window through two video, seen below. The naked level being quasi-confirmed via the videos as well. Read More...
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Peggle's Reign Expands To PSN
by Brian Bentley [ Wednesday, 18th of November 2009 - 12:11 AM ]
Today Popcap announced that Peggle and Peggle Nights will be releasing its addiction-y goodness on the PlayStation Network. They also announced that in tune with this release, Peggle Nights will also find itself on the XBox LIVE Arcade. Peggle on the PSN will be priced similarly to the original Peggle's release on XBLA ($10), while Peggle Nights will be priced at $5 (400 Microsoft points). Peggle is one of those games that seemingly anyone can get into. Yes, I'm sure there are three to four people that don't enjoy it, but where the game succeeds is its innate ability to keep everything simple and to do that simple well. Read More...
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Review: Left 4 Dead 2
by Ben Brody [ Tuesday, 17th of November 2009 - 09:12 PM ]
Left 4 Dead 2, at its core, is the same game as it's predecessor: a zombie shooting game. But when you scratch the surface and look deeper, it's a much different game. Left 4 Dead was a fairly linear game, with 1 main path to take and while the guns and zombies may spawn in different places, it's pretty much the same the first few run throughs as the next few run throughs. Left 4 Dead 2 is different, it's a much more open experience, and while there still is one main path, there are several routes alongside it, making it so that you can get to the next safe room two or three different ways. More difficult paths, or longer ones, net you better equipment such as better weaponry or ammunition. Read More...
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So What Is The Story With Dante's Inferno?
by David 'Hades' Becker [ Monday, 16th of November 2009 - 11:32 PM ]
With the slew of promotions EA and Visceral Games are doing for this game, (Greedy Checks, Rick Rolling Boxes), what is the actual story behind the game? We all know that it is a loose translation of the famous epic poem The Divine Comedy. You know, the first "mapping" of Hell and in turn leading to a man's persecution, but what is the actual story trying to be told in this throw at the poem? Well our friends over at GameTrailers, and in turn EA and Visceral, have put together a nice little short clip of why Dante is going to Hell. It also shows off a bit of the game as well as some pretty cool quotes from literature to mix it all well. Read More...
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