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Review: AMY
by David 'Hades' Becker [ Friday, 27th of January 2012 - 08:13 PM ]
It's January so it is about time for a new survival horror title to come out, am I right? Well here is AMY from VectorCell - a new survival horror downloadable title for us to start the new year with a scare. Question is: will it scare the digital funds out of your wallet or just make you fearful that you will be out a few bucks for something that falls flat? Well let me give you my break down of the game. The Story In typical survival horror style, the tale revolves around two characters who must survive what looks like the zompocalypse. Read More...
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Skycast Episode Five: Levels 36-50 & Beyond
by Brian Bentley [ Thursday, 26th of January 2012 - 10:35 PM ]
Aggrogamer.com brings you the Skycast - a podcast involving all things Skyrim. Brian and Corey finish up the final episode of the Skycast talking about their favorite quests. While this list is not entirely comprehensive, it does include quests you really should not miss if you decide to sit with the game. We did have some technical difficulties so just try to ride them out. The episode covers approximately levels 36-50 and beyond (basically end game) of The Elder Scrolls V: Skyrim. Read More...
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The Where's Waldo Edition Of Darksiders II
by David 'Hades' Becker [ Thursday, 26th of January 2012 - 06:29 PM ]
No there isn't a new edition of Darksiders II being announced. But the new "Death Eternal" trailer for the game has that feel to it. After watching it the first time I felt like I needed to go back and play along with each new showing of Death in the background or foreground. It's a fun game to do here because the "trailer" doesn't show a single thing about the game and should be labeled more as just a marketing video. Outside of Death's mask being shown over and over and a pre-rendered character model at the end this video is more fluff than anything. Don't fret though. Read More...
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BioShock Infinite's 1999 Mode Makes It Not So Infinite
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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Using Intimidation As A Tactic In I Am Alive
by David 'Hades' Becker [ Sunday, 22nd of January 2012 - 06:23 PM ]
Earlier in my hands on with I Am Alive I spoke about who will be able to use intimidation and other tactics as a form of "combat" in the game. Also how not everyone needs to be killed but instead bypassed in other ways. Well it would seem that Ubisoft didn't think I fully explained it there or at least that is how I am taking it since there is a new video showcasing this part of the game. If you look below you will see a new trailer for the game and it really does explain things a bit better than I did. It also shows another weapon that wasn't even mentioned in the demo I played. Read More...
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What Do The Devs Of Darksiders 2 Think Of Death?
by David 'Hades' Becker [ Saturday, 21st of January 2012 - 07:30 PM ]
That is a good question seeing as they are bringing Death to life (sorry) in the game. For the answer to the question we can turn right to recent "Death Rises" Developer's Diary for Darksiders II that has hit the internet. Let's take a look. Before I get into all the cool things shown here I need to get something off my chest. Do you find it funny that the character Death is automatically labeled to be male? Yes the character model is masculine as is the voice, but for something that is more of a Force of Nature over a Gendered being I find it funny that the default is to go with male. Read More...
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The World Of Darkness MMO Not Completely Dead
by David 'Hades' Becker [ Friday, 20th of January 2012 - 05:16 PM ]
First off, please pardon the pun. It was unexpected. But in all reality, it looks like the World Of Darkness MMO is not as dead in the water as CCP might have led everyone to believe. Myself included since I play the pen and paper version with some of the people who use to be part of the original team. In a recent interview on GamerLive.TV with Chris McDonough (Senior Producer) talked about a few of the inspirations for the game as well as some of the people brought in to help finish the project even though it is low priority to CCP at the moment. Read More...
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Resident Evil 6 Officially Announced Now
by David 'Hades' Becker [ Friday, 20th of January 2012 - 12:10 AM ]
So there were loads of rumors yesterday and today that Capcom was working up to the announcement of Resident Evil 6. I'm talking a lot. All of them pointing at some kind of announcement that was to be made today (1/19/12). For some reason no one could wait patiently 24 hours; not even some GameStop who thought they would ruin things. But in the end RE6 is now official and slated for release on November 20, 2012. Almost a month before the world is supposed to implode and such. Read More...
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Do You Wonder What Ryder White Was Thinking In Dead Island?
by David 'Hades' Becker [ Thursday, 19th of January 2012 - 07:07 PM ]
If you are like me you might be curious on the motivations of antagonists in films and games. I mean not ever villain is like the Joker who just does messed up stuff for the sake of doing it. There is usually a motivation behind their actions. Well it looks like next month we all will get the chance to see what Ryder White had planned besides just trying to save his wife and self. According to the announcement the DLC, aptly titled Ryder White, will add several hours of game play where you will actually play as White. We will all know how it will end, but we will get more information on the overall story of Dead Island as well as what else was going on while the main four were doing their thing. Read More...
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2K's XCOM Has Been Delayed Until 2013
by Fred Buell [ Thursday, 19th of January 2012 - 05:04 PM ]
More or less the title here says it all. XCOM won't be coming out this year unless there is some craziness that happens in the coming 11 months. This could happen, but as of now it does not seem all that likely. I do have to say though, I find this extremely odd given what we've seen over the last two years. At E3 2011 XCOM actually looked like it was in the final stages of alpha testing and would soon be moving into the beta phase. It looked like it handled very well and all of the features that the dev team talked about were implemented extremely well. Read More...
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Get Blown Away By Some New Hitman Absolution Screens
by David 'Hades' Becker [ Wednesday, 18th of January 2012 - 10:46 PM ]
Yes the title is cliché but what else did you expect here? There is an ass load of new screen shots from Hitman: Absolution here to show and most of them are showing Agent 47 doing what he does best. I mean honestly what did you expect? If it was more, then go ahead and read on. If not, you can check out the new screen below. They are a site to behold. Now for those who expected more, what were you thinking? Read More...
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It's Illuminati Week For The Secret World
by David 'Hades' Becker [ Wednesday, 18th of January 2012 - 05:02 PM ]
Okay, so The Secret World's Illuminati week was actually last week. It just seems that the Illuminati wanted to slip a bit of info out there during CES to try and keep it a little hidden. Or at least that is how I am going to take it just to get a little more jazzed about the upcoming MMO from Funcom. Not that I wasn't already that is to say. This is the third, and last, society to be featured in the game. Read More...
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CES 2012 Hands On: I Am Alive
by David 'Hades' Becker [ Monday, 16th of January 2012 - 07:07 PM ]
Talk about a game that has an aptronym. That's a name that describes what it does for those scratching their head there. I Am Alive has survived a near cancelation and multiple delays since it was first announced Darkworks was developing it almost four years ago. It was brought in house to Ubisoft Shanghai and is still very much alive. In fact I got to get all handsie with a demo being shown by the game's director. So let me break down where the game is now from the original announcement. Read More...
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Asura's Wrath Demo Is Out Now
by Matt Waitt [ Friday, 13th of January 2012 - 03:19 PM ]
Have you guys tried the demo to Asura's Wrath yet? If not, what are you waiting for? This new IP from Cyber Connect 2 and Capcom features some of the most epic fights I've seen in my life thus far. The demo only features two levels early on in the game, but holy crap they are intense. The first boss fight pits you against a gigantic stone god that resembles a bit like Buddha; words are exchanged and a flood of quick time and button mashing events ensue that are sure to get your heart rate skyrocketing. After falcon-punching this god's face a few dozen times, he apparently activates his beast mode and jumps up into the sky. Next we encounter this boss, he has grown - a lot. Read More...
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Kill Goths, Gingers & Hippies In South Park
by David 'Hades' Becker [ Wednesday, 11th of January 2012 - 08:01 PM ]
So given all of the issues that the kids from South Park have taken on in the show, you'd figure it would be easy to assume that some of these people, places or things would make it over into South Park: The Game. Those assumptions obviously would be right and by looking below you can see a few new shots of the RPG title in the works at Obsidian Entertainment and THQ. All of which are assumed to be in game of course. Not that we could really tell the difference here as the whole game is being done in the same style as the show. Read More...
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