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E3 2012 Hands On: Dishonored
by David 'Hades' Becker [ Thursday, 14th of June 2012 - 10:59 PM ]
Here we go with another big title that everyone and their mother were talking about leading up to E3. For me on the other hand, Dishonored had a bit of "been there played that" vibe from all of the trailers, screens and info given out. But it wasn't until the E3 demo and hands on that really set my thoughts about the game. Let me break it down for what I saw and found out. First off, it is completely worth noting that during the demo it was let loose that the some visual minds behind BioShock, Half Life 2 and some mechanical minds behind Deus Ex are working on this title from inception. Read More...
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E3 2012 Hands On: Neverwinter
by David 'Hades' Becker [ Wednesday, 13th of June 2012 - 11:29 PM ]
Talk about another title that wasn't on my radar until I got a chance to sit down and actually have some good hands on with. The title in the instance is Neverwinter. Another attempt at making the perfect version of Dungeons&Dragons into an interactive video game. In this attempt though, I feel that they are just about spot on with what I was able to play. Just as a heads up, I was only able to get handsie with the Wizard class, although it felt more like a Sorcerer. The first thing I have to say that impressed me was the fact that the game deviates from the "tab" based combat system and takes on a very active based one. Read More...
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E3 2012 Hands On: God Of War: Ascension - Multiplayer
by David 'Hades' Becker [ Wednesday, 13th of June 2012 - 08:51 PM ]
Well here is one of the big games I was looking forward to seeing at E3 this year, God Of War: Ascension. Not just because it is another title for one of my favorite franchises, but because this time around Sony Santa Monica is adding in something I never would have thought would be in a God Of War title. That is Multiplayer for those of you who skipped reading the title. I have included the video and screens of the single player game play that was available at E3, but let's be honest there really isn't much they can change to the game's winning single player. Read More...
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Goodbye 38 Studios?
by Matt Waitt [ Friday, 25th of May 2012 - 09:47 PM ]
According to WPRI.com, 38 Studios has laid off its entire staff in Providence and Maryland yesterday afternoon. An email was sent to all 379 full time employees that said the following: "The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary. These layoffs are non-voluntary and non-disciplinary. This is your official notice of lay off, effective today, Thursday, May 24th, 2012. Read More...
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Multiplayer In My God Of War. Say What?!?
by David 'Hades' Becker [ Friday, 4th of May 2012 - 10:12 PM ]
When it was first announced that God Of War: Ascension was going to be a prequel I was iffy and questioned the choice. Now it has been revealed during a press viewing that there is going to be that Multiplayer teased and rumored since GoW3. Yea, that's right. In a game that is pretty much designed from the start as a single player story driven game we are getting some multiplayer added on as well. I guess before we get all up in arms about this, let's take a look at what is planned. First, and I think the best, is that the core team for Single Player was not tapped for the multiplayer addition to the game. Read More...
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It Looks Like We Are Playing A Southpaw In Dishonored
by David 'Hades' Becker [ Thursday, 3rd of May 2012 - 04:56 PM ]
In a world where most people are dominated by their right hand it makes sense that most game heroes are represented as righties and not lefties. That's why I find it interesting that in the new screens for Bethesda's Dishonored it shows the main character holding the firearms in his left hand and secondary or melee weapons in his right. Not shown very well in the announcement trailer or in many of the other original assets, but here in these game play shots it looks like it is going to be the case. Is it a big deal? Read More...
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God Of War: Ascension Announced. Another Prequel?
by David 'Hades' Becker [ Thursday, 19th of April 2012 - 04:07 PM ]
It was teased on the PlayStation Facebook page and speculation surrounded about a new God Of War title. This morning we finally have the answer to the "tease." God Of War: Ascension has been officially announced with the below teaser trailer for the game. Not really a huge shock given all of the 'hints' and the fact that it is one of Sony's largest franchises. So let's see what we can glean from this teaser. Well not all that much. Read More...
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This BioShock Infinite Heavy Hitter Is Screaming For Vengeance
by David 'Hades' Becker [ Wednesday, 28th of March 2012 - 09:23 PM ]
Here we go with the final "Heavy Hitter" for BioShock Infinite. Yep, the fourth and final that they are revealing as a hardcore enemy that is just below sub-boss and above mook in the game. We've gone over the Motorized Patriot, the Handyman and the Boys of Silence so far. Now we get to look at the Siren. Sounds kind of nice at first, then you find out that she essentially a healer that can resurrect all of the enemies you've already killed with but a scream. I'm not sure if this is going to be one of those creatures that inspire the panic to kill right away or just plain get annoying after killing everything in a room only to have her bring them all back. Read More...
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BioShock Infinite Using Silent Alarms Now With Their New Heavy Hitter
by David 'Hades' Becker [ Wednesday, 21st of March 2012 - 09:46 PM ]
Last week we got a few videos showing a few of the suped-up enemies of BioShock Infinite. The Handyman and Motorized Patriot to be specific. Keeping things going here, Irrational has brought us yet another "Heavy Hitter" from the game. These ones are called the Boys of Silence. At first glance they don't seem to imposing and only a bit on the bizarre side of things. This is BioShock after all. What is interesting her though is that these seem to be what will be taking over for those damned alarms from the first two titles. Read More...
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BioShock Infinite Bringing Out The Heavy Hitters
by David 'Hades' Becker [ Wednesday, 14th of March 2012 - 09:13 PM ]
With the official release date set now is as good of time as any to start the news and information flowing for BioShock Infinite. I for one am glad because I was getting tired of watching the same E3 2011 footage re-hashed and produced as something new. So I thank you Irrational for giving us a look at the first two new enemies we will be facing in the game amongst what looks like a decent sized list. First up, in case you didn't see it last week, is the Motorized Patriot. I'll admit when I first saw this thing I was a little underwhelmed at first. Read More...
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BioShock Infinite Has A Release Date
by Matt Waitt [ Friday, 2nd of March 2012 - 11:12 PM ]
The guys over at Irrational Games have just put up a write up on their website that quite simply says "BioShock Infinite Release Date Announced." Excuse me while I go squeal like a little school girl at a Justin Beiber concert. Ladies and gentlemen it gives me great honor to announce to you guys that the release date of BioShock Infinite is October 16th, 2012 on the Xbox 360, PlayStation 3 and PC. Mark your calendars, quit your jobs, and put your social lives on hold. Ken Levine said that "After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition…BioShock Infinite has been our sole focus for the last four years, and we can't wait for fans to get their hands on it. Read More...
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Podcast of Reckoning Tier 4: Levels 21-30
by Brian Bentley [ Friday, 2nd of March 2012 - 02:19 PM ]
Aggrogamer.com brings you Podcast of Reckoning - a podcast devoted to Kingdoms of Amalur: Reckoning.  Matt, Corey and Brian are joined in this episode by Nicki Elliot.  The Podcast of Reckoning goes into full-blown Fateshift mode and breaks down finishing factions and their rewards.  Nicki describes her having to rely on the mouse-and-keyboard set up for a short time and the team continues to drool over housing.  Lastly, Corey describes the latest announcement of the Legend of Dead Kel DLC. As always, we're looking for your feedback. Read More...
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Podcast of Reckoning Tier 3: Levels 16-20
by Brian Bentley [ Friday, 24th of February 2012 - 09:08 PM ]
Aggrogamer.com brings you Podcast of Reckoning - a podcast devoted to Kingdoms of Amalur: Reckoning. Matt Waitt joins Corey and Brian in this episode of Podcast of Reckoning and has done some serious catch up.  The guys talk about faction quests - mostly focusing on the House of Ballads and the Warsworn.  The combat debate continues to be a hot topic between Brian and Corey and the guys also touch on housing. As always, we're looking for your feedback. Read More...
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The Walking Dead Game Is Playing Dead, But Not Really
by David 'Hades' Becker [ Friday, 17th of February 2012 - 05:20 PM ]
If you are a fan of the comics or the TV version of The Walking Dead then you might be excited to learn that there are a load of new details out for The Walking Dead Game from TellTale. By loads I am talking a nice 14+ minute "webisode" called Playing Dead and this is just the first of what can be assumed many episodes that cover everything that the studio is thinking of when it comes to making the game. If you don't want to listen to the entire episode here, let me give you a few bullet points on the new info. You will miss out on a few of the in game screen shots, but for the most part here is what is touched upon. Read More...
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Podcast of Reckoning Tier 2: Levels 6-15
by Brian Bentley [ Wednesday, 15th of February 2012 - 06:09 PM ]
Aggrogamer.com brings you Podcast of Reckoning - a podcast devoted to Kingdoms of Amalur: Reckoning. In this episode, Brian reveals that he has put a lot more time into the game and while he may not fanboy-it-up like Corey has been, he's been enjoying more of the game. Corey remains obsessed as the guys talk about the different factions, having a place of residence, their favorite skills and the possibilities of re-specing (reassigning skills). As always, we're looking for your feedback. Please leave a comment below or email me and I'll be happy to read it and incorporate it into the show. Read More...
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