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The Where's Waldo Edition Of Darksiders II
by David 'Hades' Becker [ Thursday, 26th of January 2012 - 06:29 PM ]
No there isn't a new edition of Darksiders II being announced. But the new "Death Eternal" trailer for the game has that feel to it. After watching it the first time I felt like I needed to go back and play along with each new showing of Death in the background or foreground. It's a fun game to do here because the "trailer" doesn't show a single thing about the game and should be labeled more as just a marketing video. Outside of Death's mask being shown over and over and a pre-rendered character model at the end this video is more fluff than anything. Don't fret though. Read More...
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What's New With Call Of Duty Elite These Days?
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 11:05 PM ]
Not too much for you unless you are playing Call Of Duty on the 360 and a Premium Member to the Elite service. Even if you are don't expect more than the first two of twenty "Content Drops" for what is dubbed Content Season. Yes I know I used the word content quite a bit here, but bear with me and you will see what those in the listed circle are able to get as far as new content for Call Of Duty. You most likely guessed it if you haven't skipped to the video below that is showcasing the new content. We are getting two new maps. Read More...
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BioShock Infinite's 1999 Mode Makes It Not So Infinite
by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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Aggrocast Episode Ninety One: 2012 Prognostications
by Brian Bentley [ Tuesday, 24th of January 2012 - 05:00 PM ]
2012 is starting off strong here at Aggrogamer with a rousing (and slightly longish) discussion here on the Aggrocast. Corey, Matt and Brian talk about the slew of demos they've played including Kingdoms of Amular: Reckoning, Final Fantasy XIII-2, Warp and The Darkness II. Care / Don't Care has the guys talking about what Brian saw at CES 2012 and Community Spotlight shines on the ECA and their exceptional showing during the recent fight against SOPA. Lastly, the guys wrap up the show with their predictions on where 2012 will go for the gaming industry with a take on Care / Don't Care called I Believe / Make Believe. Then, right before the crew wraps up, Corey throws out for discussion the recent job posting by Blizzard for their next MMO. Read More...
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Using Intimidation As A Tactic In I Am Alive
by David 'Hades' Becker [ Sunday, 22nd of January 2012 - 06:23 PM ]
Earlier in my hands on with I Am Alive I spoke about who will be able to use intimidation and other tactics as a form of "combat" in the game. Also how not everyone needs to be killed but instead bypassed in other ways. Well it would seem that Ubisoft didn't think I fully explained it there or at least that is how I am taking it since there is a new video showcasing this part of the game. If you look below you will see a new trailer for the game and it really does explain things a bit better than I did. It also shows another weapon that wasn't even mentioned in the demo I played. Read More...
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What Do The Devs Of Darksiders 2 Think Of Death?
by David 'Hades' Becker [ Saturday, 21st of January 2012 - 07:30 PM ]
That is a good question seeing as they are bringing Death to life (sorry) in the game. For the answer to the question we can turn right to recent "Death Rises" Developer's Diary for Darksiders II that has hit the internet. Let's take a look. Before I get into all the cool things shown here I need to get something off my chest. Do you find it funny that the character Death is automatically labeled to be male? Yes the character model is masculine as is the voice, but for something that is more of a Force of Nature over a Gendered being I find it funny that the default is to go with male. Read More...
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Resident Evil 6 Officially Announced Now
by David 'Hades' Becker [ Friday, 20th of January 2012 - 12:10 AM ]
So there were loads of rumors yesterday and today that Capcom was working up to the announcement of Resident Evil 6. I'm talking a lot. All of them pointing at some kind of announcement that was to be made today (1/19/12). For some reason no one could wait patiently 24 hours; not even some GameStop who thought they would ruin things. But in the end RE6 is now official and slated for release on November 20, 2012. Almost a month before the world is supposed to implode and such. Read More...
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Do You Wonder What Ryder White Was Thinking In Dead Island?
by David 'Hades' Becker [ Thursday, 19th of January 2012 - 07:07 PM ]
If you are like me you might be curious on the motivations of antagonists in films and games. I mean not ever villain is like the Joker who just does messed up stuff for the sake of doing it. There is usually a motivation behind their actions. Well it looks like next month we all will get the chance to see what Ryder White had planned besides just trying to save his wife and self. According to the announcement the DLC, aptly titled Ryder White, will add several hours of game play where you will actually play as White. We will all know how it will end, but we will get more information on the overall story of Dead Island as well as what else was going on while the main four were doing their thing. Read More...
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2K's XCOM Has Been Delayed Until 2013
by Fred Buell [ Thursday, 19th of January 2012 - 05:04 PM ]
More or less the title here says it all. XCOM won't be coming out this year unless there is some craziness that happens in the coming 11 months. This could happen, but as of now it does not seem all that likely. I do have to say though, I find this extremely odd given what we've seen over the last two years. At E3 2011 XCOM actually looked like it was in the final stages of alpha testing and would soon be moving into the beta phase. It looked like it handled very well and all of the features that the dev team talked about were implemented extremely well. Read More...
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Get Blown Away By Some New Hitman Absolution Screens
by David 'Hades' Becker [ Wednesday, 18th of January 2012 - 10:46 PM ]
Yes the title is cliché but what else did you expect here? There is an ass load of new screen shots from Hitman: Absolution here to show and most of them are showing Agent 47 doing what he does best. I mean honestly what did you expect? If it was more, then go ahead and read on. If not, you can check out the new screen below. They are a site to behold. Now for those who expected more, what were you thinking? Read More...
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CES 2012 Hands On: Warp
by Brian Bentley [ Tuesday, 17th of January 2012 - 05:06 PM ]
At CES 2012, Microsoft was showing off their upcoming promotion set to begin on February 15th – Xbox Live House Party. A new XBLA title released each Wednesday for four weeks, House Party plans to grab your attention with hot titles, then monopolize your week as you ready for the next installment. You've already seen the previews on two of the four titles – Alan Wake’s American Nightmare and I Am Alive. Now, we’ll jump into EA's offering to XBLA’s version of pot luck dinner: Warp. Read More...
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CES 2012 Hands On: Alan Wake: American Nightmare
by David 'Hades' Becker [ Monday, 16th of January 2012 - 10:41 PM ]
So I'd feel like I was not doing things right here if I didn't tell you that this is more of a hands on with Alan Wake: American Nightmare's new game mode, Fight 'til Dawn. There wasn't much to look at or play around with in the single player mode at CES outside of the few tidbits below. So there is that out there. Now let me get into what I did get to play around with. Plain and simple what I got to see was Alan Wake in a Survival Mode or Horde Mode, depending on how you want to look at it. Read More...
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CES 2012 Hands On: I Am Alive
by David 'Hades' Becker [ Monday, 16th of January 2012 - 07:07 PM ]
Talk about a game that has an aptronym. That's a name that describes what it does for those scratching their head there. I Am Alive has survived a near cancelation and multiple delays since it was first announced Darkworks was developing it almost four years ago. It was brought in house to Ubisoft Shanghai and is still very much alive. In fact I got to get all handsie with a demo being shown by the game's director. So let me break down where the game is now from the original announcement. Read More...
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Asura's Wrath Demo Is Out Now
by Matt Waitt [ Friday, 13th of January 2012 - 03:19 PM ]
Have you guys tried the demo to Asura's Wrath yet? If not, what are you waiting for? This new IP from Cyber Connect 2 and Capcom features some of the most epic fights I've seen in my life thus far. The demo only features two levels early on in the game, but holy crap they are intense. The first boss fight pits you against a gigantic stone god that resembles a bit like Buddha; words are exchanged and a flood of quick time and button mashing events ensue that are sure to get your heart rate skyrocketing. After falcon-punching this god's face a few dozen times, he apparently activates his beast mode and jumps up into the sky. Next we encounter this boss, he has grown - a lot. Read More...
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Kill Goths, Gingers & Hippies In South Park
by David 'Hades' Becker [ Wednesday, 11th of January 2012 - 08:01 PM ]
So given all of the issues that the kids from South Park have taken on in the show, you'd figure it would be easy to assume that some of these people, places or things would make it over into South Park: The Game. Those assumptions obviously would be right and by looking below you can see a few new shots of the RPG title in the works at Obsidian Entertainment and THQ. All of which are assumed to be in game of course. Not that we could really tell the difference here as the whole game is being done in the same style as the show. Read More...
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