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Story Time For Darksiders II, And Then Some
by David 'Hades' Becker [ Tuesday, 31st of July 2012 - 04:39 PM ]
So in case you are some weird person who didn't play Darksiders and are looking forward to Darksiders II, we have a new video that kind of recaps a bit of the story so you can just skip ahead. It is an over simplification, but you can get the gist as well as get the overview of the new story. Of course not mention that you do get to see a bit more game play and other creatures of the game's world as well some old favorites. If you have a few, take the time to get caught up. I'll wait. Read More...
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Want To See What I Saw Of Dishonored At E3?
by David 'Hades' Becker [ Friday, 29th of June 2012 - 05:15 PM ]
So a few weeks ago I gave you my impressions of Dishonored from E3. I also spoke a little bit about it on the big Aggrocast Reunion. But I know for some of you out there words don't paint as pretty a picture as actually seeing the video. Lucky for you, Bethesda just cut a version of their demo for the show for you. I won't bore you more than need be here. If you want to read more on my impressions you can click the link above for that. Read More...
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E3 2012 Hands On: Dishonored
by David 'Hades' Becker [ Thursday, 14th of June 2012 - 10:59 PM ]
Here we go with another big title that everyone and their mother were talking about leading up to E3. For me on the other hand, Dishonored had a bit of "been there played that" vibe from all of the trailers, screens and info given out. But it wasn't until the E3 demo and hands on that really set my thoughts about the game. Let me break it down for what I saw and found out. First off, it is completely worth noting that during the demo it was let loose that the some visual minds behind BioShock, Half Life 2 and some mechanical minds behind Deus Ex are working on this title from inception. Read More...
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E3 2012 Hands On: Darksiders II
by David 'Hades' Becker [ Monday, 11th of June 2012 - 08:54 PM ]
With a tagline of "Death Lives" you better know that I would be all over Darksiders II and boy was I at this year's E3. While THQ didn't have a huge booth to show off the game, it was being shown behind closed doors as well as playable for the first time. For the most part it plays like Darksiders, but there were some pretty cool and nice additions that I will now go over. Do not that this was not the final build of the game, but the features discussed will be making their way in. For all of those out there who played and loved Darksiders, you will be happy to know that, like mentioned the controls and movement of DS2 is almost if not exactly the same. Read More...
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Death Strikes Again With A New Darksiders II CGI Trailer
by David 'Hades' Becker [ Friday, 18th of May 2012 - 09:21 PM ]
Way back in March we got a nice little CGI trailer for Darksiders II. It was cool and beautiful, but it was only the first part of the promotional video. Lucky for us, below we have the next part of the clip which also leaves us wanting and waiting for the continuation of Death's badassitude. Yes it's a word. Deal with it. My only hope is that these kinds of clips will take over for the cut scenes in Darksiders II, at least for major scenes. Read More...
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It Looks Like We Are Playing A Southpaw In Dishonored
by David 'Hades' Becker [ Thursday, 3rd of May 2012 - 04:56 PM ]
In a world where most people are dominated by their right hand it makes sense that most game heroes are represented as righties and not lefties. That's why I find it interesting that in the new screens for Bethesda's Dishonored it shows the main character holding the firearms in his left hand and secondary or melee weapons in his right. Not shown very well in the announcement trailer or in many of the other original assets, but here in these game play shots it looks like it is going to be the case. Is it a big deal? Read More...
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What's The Deal With Online Passes?
by Matt Waitt [ Monday, 26th of March 2012 - 10:57 PM ]
Online Passes are apparently the new "Gaming Fad" even thought the majority of us gamers really dislike the over abundance of these online passes, especially when companies like EA are already starting to show some sketchy business models towards online passes. I'm going to be one-hundred percent honest: I fucking hate online passes and here are some reasons why: Online Passes are a new and "pricey" way to battle online piracy and used game sales, the latter being a joke in my opinion. A simple one use serial code that is required for access to certain online content such as Multiplayer and Co-op modes, or unlocks bonus content for a game. Although certain games such as Kingdoms of Amalur: Reckoning and Batman: Arkham City require an online pass even though they are single player games and withhold on disc game content from the consumer if an online pass is not purchased. Read More...
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Time To Gawk At The View Darksiders II Will Be Giving Us
by David 'Hades' Becker [ Thursday, 22nd of March 2012 - 09:12 PM ]
I have to admit that every time there is something new for Darksiders II, visually, I find it a little hard to actually write something about it. I actually have a loss of words because the visuals of the clips and screens speak volumes more than I ever could and I am normally very long winded. This also makes me have to admit that when there is new stuff there is a delay on posting about it. Given all that, we have a new CGI Trailer as well as a newish Dev Diary for the game. The diary showing more or less the scale of the game world and some of the environments. Read More...
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Darksiders II Collector's And Limited Edition Revealed
by David 'Hades' Becker [ Monday, 12th of March 2012 - 04:04 PM ]
If you were looking to get one of those awesome Death's masks from Darksiders II looks like there is still a way for you to get without having to jump through ridiculous the hoops contests. If you have no clue what I'm talking about look below to see the image. If you do have a clue and missed out get excited as it will be included in the Collector's Edition of the game. An edition that is just $40 bucks more than the Standard/Limited Edition. Don't fret though, that won't be the only addition to the game for that price point. Read More...
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Here's Why You Should Get The Darkness II
by Matt Waitt [ Thursday, 9th of February 2012 - 05:52 PM ]
With the recent release of The Darkness II, I feel obligated to convince you guys to give this game a shot. I recently had a conference Q&A with the developers of The Darkness II. It was a fun and exciting new experience for me to sit down and listen to what challenges they faced while making the game and what are their personal favorites about the game. The Darkness II takes place two years after the first game, Jackie has gone from a mob hit man to the don of the family. Jackie has had the Darkness subdued for a couple years until he is attacked by an organization called "The Brotherhood" who know all of the Darkness' strengths and its weakness. Read More...
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Aggrocast Episode Ninety Three: Convince Me
by Brian Bentley [ Wednesday, 8th of February 2012 - 10:53 PM ]
This episode of the Aggrocast tries out a new feature/format called Convince Me. Brian is joined by David and Matt who have the unfortunate task to attempt to convince Brian that he wants to play The Darkness II and Twisted Metal. The discussions heat up on these soon-to-be-released games. Will I be convinced? Listen and find out. Not everything is serious business. Read More...
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Darksiders The Novel Coming To A Store Near You
by David 'Hades' Becker [ Thursday, 2nd of February 2012 - 11:54 PM ]
Here's some interesting news for the gaming world here. It looks like there is a novel being written for the Darksiders franchise. The interesting part is that it doesn't seem to be linked to the story of the current games, which is Darksiders and Darksiders II, outside of the characters. Well at least not directly linked as the story will be taking place a millennia before the events of the first game. Here's the basic break down that we have at this time. In DARKSIDERS: THE ABOMINATION VAULT, the Horsemen of the Apocalypse (beings charged with maintaining the Balance between the forces of Heaven and Hell) have uncovered a plot to resurrect ancient weapons of unimaginable power. Read More...
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The Where's Waldo Edition Of Darksiders II
by David 'Hades' Becker [ Thursday, 26th of January 2012 - 06:29 PM ]
No there isn't a new edition of Darksiders II being announced. But the new "Death Eternal" trailer for the game has that feel to it. After watching it the first time I felt like I needed to go back and play along with each new showing of Death in the background or foreground. It's a fun game to do here because the "trailer" doesn't show a single thing about the game and should be labeled more as just a marketing video. Outside of Death's mask being shown over and over and a pre-rendered character model at the end this video is more fluff than anything. Don't fret though. Read More...
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What Do The Devs Of Darksiders 2 Think Of Death?
by David 'Hades' Becker [ Saturday, 21st of January 2012 - 07:30 PM ]
That is a good question seeing as they are bringing Death to life (sorry) in the game. For the answer to the question we can turn right to recent "Death Rises" Developer's Diary for Darksiders II that has hit the internet. Let's take a look. Before I get into all the cool things shown here I need to get something off my chest. Do you find it funny that the character Death is automatically labeled to be male? Yes the character model is masculine as is the voice, but for something that is more of a Force of Nature over a Gendered being I find it funny that the default is to go with male. Read More...
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The World Of Darkness MMO Not Completely Dead
by David 'Hades' Becker [ Friday, 20th of January 2012 - 05:16 PM ]
First off, please pardon the pun. It was unexpected. But in all reality, it looks like the World Of Darkness MMO is not as dead in the water as CCP might have led everyone to believe. Myself included since I play the pen and paper version with some of the people who use to be part of the original team. In a recent interview on GamerLive.TV with Chris McDonough (Senior Producer) talked about a few of the inspirations for the game as well as some of the people brought in to help finish the project even though it is low priority to CCP at the moment. Read More...
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