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Review: Beat Hazard
by Brian Bentley [ Monday, 26th of April 2010 - 06:26 PM ]
A combination of the best of what you love about Geometry Wars, Asteroids and Audiosurf, Beat Hazard is a rocking hand-eye coordination / spatial recognition challenge. Developed and published by Cold Beam Games, the game takes the music already stored on your computer and turns it into a space shooter. Big on gameplay, Beat Hazard makes no pretense regarding the presence of a story. Rather, it absorbs the drama from the song and builds your world from that palette. Read More...
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Brian G Asks: WTF is up with DLC?
by Brian Goodman [ Monday, 26th of April 2010 - 04:20 PM ]
It's an exciting time to be a gamer because there is definitely a lot of pivotal stuff going on in our industry right now. Today I want to go on about a reasonably new development of an old concept. Expansion packs have been around since the mid 90's in the PC world. Back when the PC dinosaurs ruled the video game landscape (and just about any game could be played on any computer without a video card that costs more than a PS3), if there was a successful game, a half a year or so later we would see an expansion pack. People who enjoyed a game could purchase more content for around $20 to $30-ish. Don't quote me on this, but the first expansion in my memory was the level add on pack for Doom II released in 1995 called "Doom II Master Levels. Read More...
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Russians Have Harvested The Singularity
by David 'Hades' Becker [ Friday, 23rd of April 2010 - 05:14 PM ]
It has been a while since we have heard anything from Raven and Activision about the upcoming FPS Singularity. Their new Prince of Persia: Sands of Time, Hellboy and Call of Duty mash up title coming out just about a year after it was shown off for the first time at E3 2009. You know the game about the Russians using super natural technology to turn back time on anything that is a noun; All wrapped into the WWI FPS genre. You know what I am talking about. Well if you don't, below is the latest trailer for Singularity to hit the web. Read More...
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The Ultimo Iron Man 2 Videogame
by David 'Hades' Becker [ Thursday, 22nd of April 2010 - 11:23 PM ]
Last week we were lucky enough to sit in on the developer call for Iron Man 2: The Videogame. During the call, it was asked about further enemies and heroes to be shown in the game. Be it as full on characters or as background NPCs. If you listened to the audio, you would have heard that very little was given out. At least as far as new information and characters. Well looking below at the latest set of game screen shots and renders you will see that Ultimo has finally been shown. Read More...
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Naughty Bear Plays With Fire
by David 'Hades' Becker [ Thursday, 22nd of April 2010 - 09:25 PM ]
Now it is on, 505 Games and Naughty Bear. Not once or twice, but thrice now have you plagiarized a rule from the book "How To Be More Like Hades™" and I won't stand for it. This is the exact steps in Chapter 8, Communication. The chapter that has Rule #562 titled the same as your rule #162, "Smoke Signals." In the rule from "How To Be More Like Hades™" it states: Rule #562:For effective communication over great distances and to rid yourself of an enemy or innocent bystander, take their face and shove it into a fire pit until it gives off puffs of smoke. Your allies should understand what you mean. Read More...
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Halo: Reach Gets Limited And Legendary
by Binh Nguyen [ Thursday, 22nd of April 2010 - 03:55 PM ]
A new collectors edition as been announced by Bungie for Halo: Reach, which will be available in standard, Limited and Legendary editions when the game launches this fall. Both the Limited edition and the Legendary edition will have content that is based on the fiction of Halo: Reach and the Halo universe. The Legendary edition will be produced in very limited quantities and is designed for fans who have to have it all. What do I mean by that? Read More...
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Arkham Asylum 2 To Be 'Darker' In Tone
by Brian Goodman [ Wednesday, 21st of April 2010 - 04:11 PM ]
Thanks to 1up.com for reporting on a Chicago Comic-Con panel that long time Batman voice Kevin Conroy was speaking at. Conroy has reportedly said that Batman: Arkham Asylum 2 will be "really really dark" and that legendary, iconic villain, Two Face, will be making an appearance. I say awesome. I, like everyone else, loved everything about the first Batman: Arkham Asylum and I feel it speaks really well that an unknown newcomer like Rocksteady Games can rock our worlds with the first good Batman game ever (and a rare piece of quality licensed work). Its nice to see them not only expand deeper into the Batman universe, but also do so with the finely polished third person gameplay the market had not seen in a long while. Lets just hope as much effort goes into adding depth to the gameplay formula that made the first one so great. Read More...
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Naughty Bear Is Taking On All Films
by David 'Hades' Becker [ Tuesday, 20th of April 2010 - 09:55 PM ]
First Naughty Bear takes on Aliens with a small rendition of one of the most famous scenes from the franchise. Next Naughty Bear takes on The Blair Witch Project mocking one of the scenes that seems to be made fun of by every parody of that film. So what else could Naughty Bear tackle to keep the film parodies and marketing going? Well how about two of the major big leaguers. Two guys that have had over nine films each. Read More...
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Bionic Commando: Rearmed 2 Comin' At You In 2011
by 345 [ Tuesday, 20th of April 2010 - 07:10 PM ]
This is quite possibly the most miraculous announcement coming out of Captivate '10. Sure, there was that other little game that apparently was a big deal, but for me it's all about the return of Rad Spencer and some of the guys from GRIN, albeit under a different studio name. Fat Shark Games will be keeping Rearmed 2 true to the original, though some new things will be thrown into the mix, including jumping and more physics-based puzzles. Simon Viklund, who did the music for Bionic Commando: Rearmed and Final Fight: Double Impact will be returning to do the score as well, which is very exciting to hear. The one thing that is unclear at this point is whether or not the coop will be online or not, as the original was purely local coop play. Read More...
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Marvel Vs. Capcom 3: Fate Of Two Worlds
by Kevin [ Tuesday, 20th of April 2010 - 05:06 PM ]
At first I thought this was a joke. A very clever and well constructed joke. This is one of those instances where I am incredibly pleased to report that this is no joke. The third game in the combo-laden fighting game series, Marvel vs Capcom, is coming to PlayStation 3 and the XBox 360 in 2011. The game, which is already said to feature Wolverine, Spider-Man, The Hulk, Magneto, Storm (and from the looks of the trailer, Ryu, Morrigan, and Chris Redfield), seems to draw an aritstic style closer to the most recent iteration of the Street Fighter series. Some art from a teaser poster also seems to reveal a few other characters. Now, the battle between Wolverine and Ryu is more than enough to get my attention, especially considering the art aesthetic of the game. Read More...
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Ubisoft 'Going Green' Wtih Shaun White
by Brian Goodman [ Tuesday, 20th of April 2010 - 02:59 PM ]
So thanks to Joystiq for pointing out that Ubisoft will no longer be including printed, physical manifestations of user manuals with their games starting with the recently announced "Shaun White Snowboarding" title. This is done under the guise of "going green". I am glad that Ubisoft has made such a great and undying commitment to preserving our beautiful Earth by not spending money (which in America is also green, ironically) on printing user manuals. Guys I appreciate the sentiment but call a spade a spade. If you need a little better profit margin then just say so. Read More...
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Splatterhouse Might Seem A Little Too Artsy
by David 'Hades' Becker [ Monday, 19th of April 2010 - 11:17 PM ]
In the last few days there has been some talk on video games having the capability of being art. If this medium of interactive media can truly be in the same class as music and film. A load of rubbish if you start reading into what the "experts" have to say on the matter. They know who they are and they most like are to hoity toity to even read our site. To the claims though I submit this new piece of work for consideration. The clip being the new trailer for Splatterhouse. Read More...
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Alan Wake Developer 'Disappointed' By The Media
by Brian Goodman [ Monday, 19th of April 2010 - 09:15 PM ]
The managing director of Remedy Games, Matias Myllyrine has reportedly tweeted today that he is disappointed that gameplay footage of Alan Wake has been leaked. To quote, "Game journalism is not about playing a game in ten minute segments and posting random quality videos on the net. Disappointed." Okay here is why he's full of it and also why Alan Wake will suck. You may or may not have read yesterday my feelings about the necessity of a delicate balance between business and art in games. The reality is that video games are a product. Read More...
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Brian G's First Ever Ramblings
by Brian Goodman [ Sunday, 18th of April 2010 - 03:03 PM ]
So first off I'm Brian and new to Aggrogamer.com (and also Pwned.com My user name is GooseyB please friend me so I'm not too lonely!). Aside from video game blogging I also play in this band. You may or may not have noticed my first few articles posted this week. I am a video game news junkie and very opinionated. I may like studying the industry and culture surrounding video games almost as much as I like settling in with a new nerdy PC strategy title and a bottle of whiskey (almost). I do enjoy a lot of mainstream titles and also spend plenty of time on my XBox 360. Read More...
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Now We Get A bit On The Naughty Bear Story
by David 'Hades' Becker [ Friday, 16th of April 2010 - 09:28 PM ]
Finally 505 Games has stopped with the ripping off of the book "How To Be More Like Hades" and have given us what we have been waiting for. At least a little bit. That's right, here is some game footage as well as another or the Nightmare videos that 505 Games first started using to show off Naughty Bear. It took them long enough and only one small threat of copyright infringement from me. I joke. Read More...
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