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by David 'Hades' Becker [ Friday, 17th of February 2012 - 05:20 PM ]
If you are a fan of the comics or the TV version of The Walking Dead then you might be excited to learn that there are a load of new details out for The Walking Dead Game from TellTale. By loads I am talking a nice 14+ minute "webisode" called Playing Dead and this is just the first of what can be assumed many episodes that cover everything that the studio is thinking of when it comes to making the game. If you don't want to listen to the entire episode here, let me give you a few bullet points on the new info. You will miss out on a few of the in game screen shots, but for the most part here is what is touched upon. Read More...
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by David 'Hades' Becker [ Monday, 13th of February 2012 - 10:22 PM ]
So when The Last Of Us was first announced I had my reservations on the game. After hearing a bit more on the story of the game, characters and world they are still there. Albeit this all stems from the little tid-bits that were recently explained to Game Informer. You can see the dev interview below to get caught up to where I am in knowledge of the game. So plain and simple sounds more like a ridiculous "escort mission" style of story. While Joel does seem to have an interesting background, the overall theme here is keep Ellie alive and to some unknown location. Read More...
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by David 'Hades' Becker [ Monday, 13th of February 2012 - 06:38 PM ]
For those of you lucky enough to be able to get into the Twisted Metal demo and go into multiplayer you've probably seen a few people in there who are just trouncing everyone. Do you wonder how they are doing it besides making the assumption that they are testers? Or do you just want to know the ins and outs of the game before it launches on Tuesday? Well let's go to the Twisted Metal University and learn these tricks of the trade. Below you will see the first two, of what I am assuming to be a few more, videos that showcase some of the controls and tactics of the vehicles in the game. Read More...
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by David 'Hades' Becker [ Saturday, 11th of February 2012 - 07:17 PM ]
So correct me if I'm wrong, but I thought Sony already had a title that was pretty much LittleBigPlanet Karting. Or at least what one can assume that LBPK will be all about. You know a little game called ModNation Racers. A racing game that also focuses on the ability to Play, Create and Share. So what is up with this new announcement? I will say that it may be a little premature to judge LittleBigPlanet Karting as being pretty much the same thing since there has yet to be anything other than the announcement as of yet. I mean, it could be something completely different and is just in a similar genre. Read More...
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by David 'Hades' Becker [ Thursday, 9th of February 2012 - 10:05 PM ]
So it's funny to think about, but what happened to the Sweet Tooth truck that was used to announce and further promote Twisted Metal on the PS3? Or more or less what will happen once the PR Tour is over. Will it sit in a warehouse somewhere next to the Ark of the Covenant and Crystal Skulls? Well here is the answer to that. It looks like what will happen is that we will get to shoot it to all hells with live ammo. Yes I said we as in us the fans and gamers. Read More...
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by David 'Hades' Becker [ Wednesday, 8th of February 2012 - 06:58 PM ]
So here we go with Season 3 of PlayStation's The Tester. The first episode just hit the web and through every other medium that Sony wants us to watch it through. As promised in every other article about this show, I will give you my personal overview of the episode and things to look at for yourself. Hells, maybe even a reason on why not to watch at all or the converse. In any instance, let's move on before the title alone clouds your judgment. Read More...
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by David 'Hades' Becker [ Thursday, 2nd of February 2012 - 11:54 PM ]
Here's some interesting news for the gaming world here. It looks like there is a novel being written for the Darksiders franchise. The interesting part is that it doesn't seem to be linked to the story of the current games, which is Darksiders and Darksiders II, outside of the characters. Well at least not directly linked as the story will be taking place a millennia before the events of the first game. Here's the basic break down that we have at this time. In DARKSIDERS: THE ABOMINATION VAULT, the Horsemen of the Apocalypse (beings charged with maintaining the Balance between the forces of Heaven and Hell) have uncovered a plot to resurrect ancient weapons of unimaginable power. Read More...
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by David 'Hades' Becker [ Monday, 30th of January 2012 - 10:45 PM ]
With trailers like the one below for The Secret World it makes it harder to remember that this is a new MMO and not a new Survival Horror game. Here we are getting a look at an area of the game called Blue Mountain and it feels just like another Silent Hill. Creepy mountains, mines, a slew of twisted creatures roaming the streets and crazy history dating back longer than anyone would care to remember. Sounds close, but obviously it is its own "place" within The Secret World. Back to the original point I stated though, after you watch this trailer try and honestly say that you didn't mistake it for something other than an MMO. Read More...
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by David 'Hades' Becker [ Friday, 27th of January 2012 - 08:13 PM ]
It's January so it is about time for a new survival horror title to come out, am I right? Well here is AMY from VectorCell - a new survival horror downloadable title for us to start the new year with a scare. Question is: will it scare the digital funds out of your wallet or just make you fearful that you will be out a few bucks for something that falls flat? Well let me give you my break down of the game. The Story In typical survival horror style, the tale revolves around two characters who must survive what looks like the zompocalypse. Read More...
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by David 'Hades' Becker [ Thursday, 26th of January 2012 - 06:29 PM ]
No there isn't a new edition of Darksiders II being announced. But the new "Death Eternal" trailer for the game has that feel to it. After watching it the first time I felt like I needed to go back and play along with each new showing of Death in the background or foreground. It's a fun game to do here because the "trailer" doesn't show a single thing about the game and should be labeled more as just a marketing video. Outside of Death's mask being shown over and over and a pre-rendered character model at the end this video is more fluff than anything. Don't fret though. Read More...
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by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 11:05 PM ]
Not too much for you unless you are playing Call Of Duty on the 360 and a Premium Member to the Elite service. Even if you are don't expect more than the first two of twenty "Content Drops" for what is dubbed Content Season. Yes I know I used the word content quite a bit here, but bear with me and you will see what those in the listed circle are able to get as far as new content for Call Of Duty. You most likely guessed it if you haven't skipped to the video below that is showcasing the new content. We are getting two new maps. Read More...
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by David 'Hades' Becker [ Tuesday, 24th of January 2012 - 08:14 PM ]
Maybe it is just me but I find it funny that before when talking about BioShock Infinite the phrase "infinite possibilities" was tossed around and now there is a mode that makes everything worlds more finite. I'm talking about the 1999 mode that has been announced for the game. This mode is more or less another difficulty level like Normal or Hard except that it has one major difference; everything you do is set in stone. At first you might think that is mostly the case from before. You pick up a skill and that is your spec path for the most part with a little branching possible later. Read More...
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by David 'Hades' Becker [ Sunday, 22nd of January 2012 - 06:23 PM ]
Earlier in my hands on with I Am Alive I spoke about who will be able to use intimidation and other tactics as a form of "combat" in the game. Also how not everyone needs to be killed but instead bypassed in other ways. Well it would seem that Ubisoft didn't think I fully explained it there or at least that is how I am taking it since there is a new video showcasing this part of the game. If you look below you will see a new trailer for the game and it really does explain things a bit better than I did. It also shows another weapon that wasn't even mentioned in the demo I played. Read More...
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by David 'Hades' Becker [ Saturday, 21st of January 2012 - 07:30 PM ]
That is a good question seeing as they are bringing Death to life (sorry) in the game. For the answer to the question we can turn right to recent "Death Rises" Developer's Diary for Darksiders II that has hit the internet. Let's take a look. Before I get into all the cool things shown here I need to get something off my chest. Do you find it funny that the character Death is automatically labeled to be male? Yes the character model is masculine as is the voice, but for something that is more of a Force of Nature over a Gendered being I find it funny that the default is to go with male. Read More...
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by David 'Hades' Becker [ Friday, 20th of January 2012 - 05:16 PM ]
First off, please pardon the pun. It was unexpected. But in all reality, it looks like the World Of Darkness MMO is not as dead in the water as CCP might have led everyone to believe. Myself included since I play the pen and paper version with some of the people who use to be part of the original team. In a recent interview on GamerLive.TV with Chris McDonough (Senior Producer) talked about a few of the inspirations for the game as well as some of the people brought in to help finish the project even though it is low priority to CCP at the moment. Read More...
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