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Guitar Hero Ready To Play Sets
by David 'Hades' Becker [ Friday, 9th of July 2010 - 10:50 PM ]
In the past with rhythm/music when it was time to inform the masses of the track lists usually we just got a long list of songs and artists for us all to gawk at. Sometimes Gods like me would go through the list and try to add a link to the song so you knew what it sounded like. Sometimes the titles don't really go with the part of the song we all know. It was a nice little thing I liked to give our readers. Well from the below video it looks like Activision is stealing a page from my book like Naughty Bear did. Read More...
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Review: Deathsmiles
by Michael Camacho [ Thursday, 8th of July 2010 - 05:04 PM ]
Fans of the SHMUP (Shoot 'em up) genre in the U.S. have always had a hard time in recent console generations finding easy access to titles without importing them from Japan. Thankfully, Aksys Games is trying to reverse that trend. Aksys has released their first SHMUP in the U.S. with Deathsmiles. On the development side is Cave, one of Japan's best SHMUP developers. Deathsmiles is a horizontal, side-scrolling, bullet hell SHMUP. It features young girls in Gothic Lolita outfits fighting against monsters to stop Jitterbug from opening a portal. Read More...
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The Sights Of Final Fantasy XIV
by David 'Hades' Becker [ Wednesday, 7th of July 2010 - 06:59 PM ]
We got a release date for the game and a view of what the PC box will look like, but what about an update on what the game looks like. We haven't had a good one of those since around the time of E3. Am I right? Of course I am. Well let's take a look at some of the new creatures to kill and environments to come to us this September 30th. Having had actual hands-on with the beta of the game, I can assure you that what you see below is what the in-game will look like; if you have a system that can handle it. Some of the creatures look a bit new, but I will say I am a fan that they went back to the original look of the Bombs. Read More...
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Review: Crackdown 2
by Brian Goodman [ Wednesday, 7th of July 2010 - 01:47 PM ]
Okay so quick question to you before I really get started. If you lived in a city where half the population were zombies and the other half were juvenile radical activists, would you move away? What if you had "peacekeepers" tearing through the city, killing everything, and acting like they were controlled by someone who spends a good amount of their life playing games that ingrain in their head that they can do whatever they want without consequence? Would you really want to raise a family there? I can't imagine the school districts in Pacific City being all that nice. Read More...
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Review: Transformers: War for Cybertron
by Binh Nguyen [ Tuesday, 6th of July 2010 - 08:18 PM ]
When Activision first announced that High Moon Studios would be making a Transformers game, I was a bit skeptical. That is, until I saw the trailer and screen shots of the game. Granted it is not the Transformers we all, or at least most of us, know and love. And no, I do not mean the recent live-action Transformers movie. I am talking about the 80's cartoon series, including the full length movie where I first cried over the fact that Optimus Prime died in the epic battle with Megatron*. Unlike the most recent movie-based Transformers game, High Moon Studio took everything we love about Transformers and created a 3rd person shooter with a great story. Read More...
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Aperture Science Has Ramped Up The Tests
by David 'Hades' Becker [ Sunday, 4th of July 2010 - 06:17 PM ]
I remember way back when I first cracked open my copy of Portal on my PC. Yes I cracked open a copy of a digital download, because it fits my nostalgia. I remember enjoying each level of the game that lead up to the big showdown with GLaDOS and finding out that the cake was indeed not a lie. I got a piece when I was done and it was delicious and easy to wash down. I also remember how much fun it was that the whole game was kept simple and each level was pretty much a tutorial leading up to the final showdown. If you disagree, then you have not truly played Portal. Read More...
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Finally A Date For Final Fantasy XIV
by Binh Nguyen [ Thursday, 1st of July 2010 - 03:56 PM ]
The fantasy is back and it is never final as Square-Enix has announced that Final Fantasy XIV will have a global PC release date of September 30th. For those who will get the Collector's Edition, they will be able to access the game eight days prior to the Standard Edition. The prices for the Standard and Collector's Edition are $49.99 and $74.99, respectively, which is really not that bad for what they offer in the Collector's Edition. Read More...
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E3 2010 Hands On: Castlevania: Lords of Shadow
by Binh Nguyen [ Monday, 28th of June 2010 - 04:31 PM ]
At E3 2009 Konami showed a trailer, for the first time, for Castlevania: Lords of Shadow. Needless to say, it took nearly everyone by surprised. A year later Konami showcased the game with a playable demo. I wasn't able to play the full length of the game but I still played long enough to talk about what I played. The demo started off in the rainy village, where Gabriel has come to find leads about the whereabouts of a powerful unnamed entity. As Gabriel rides up on his horse he is sees villagers leaving the town. Read More...
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E3 2010: Getting our Move on
by Brian Bentley [ Sunday, 27th of June 2010 - 04:27 AM ]
After witnessing the success of the Nintendo Wii, the market for games using motion control steamed up at last year’s E3 with the announcement of Microsoft’s Natal Kinect and Sony’s Playstation Move.  Fast-forward a year to this year’s E3 and to Sony’s booth where Binh and I were able to spend a little time with the Playstation Move.  Let the waggle begin.With a lot of E3 focused on either 3D gaming or motion control, Sony’s Eyepet gives you plenty of both. Read More...
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E3 2010 Impression: Civilization V
by Brian Bentley [ Thursday, 24th of June 2010 - 05:08 PM ]
We've all been there. Light creeping over the horizon, you blearily look away from the monitor before you, slowly coming to the realization that many hours have passed – too many. Remorse settles in, but under that, a sense of appreciation for a game that can hold that kind of sway. Sid Meier's Civilization franchise has been at the root of many of those aforementioned nights for people around the globe. The franchise's newest member – Civilization V – was shown at E3 this year. Civilization V is the culmination of two and half years of development by Firaxis Games. Read More...
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E3 2010 Hands-On: Final Fantasy XIV
by David 'Hades' Becker [ Thursday, 24th of June 2010 - 03:04 PM ]
Now here is a title that I was overly excited to get to look at, and that is all I planned on happening this year at E3. Little did I know we would actually get to play hands on this up-and-coming bad-ass "sequel" in the Final Fantasy franchise. Hands-on with two of the major components for an MMO to boot: the character creation and a bit of the combat system. Let me break them down into two sections for you, with pictures. At least screen shots since pictures were not taken too kindly in the sectioned off tent in the Square Enix booth. Read More...
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E3 2010 Impressions: Dead Space 2
by David 'Hades' Becker [ Wednesday, 23rd of June 2010 - 08:51 PM ]
Hidden in the back corner, deep within the confines of the EA booth was a small Church of Unitology. Within the church was a plethora of wooden pews with "hymn" books placed before them. As we were ushered in, the electronic candles dimmed and we were greeted with a short introduction. Pleasantries dispatched, we hopped right into the game play of Dead Space 2. Now from watching the EA and Sony press conferences, you may be thinking that you have already received all the visual goodness Visceral Games had to show for Dead Space 2. Well, you are pretty much correct, at least as far as content is concerned. Read More...
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Aggrocast Episode Seventy Four: E3 2010 Day 2
by Brian Bentley [ Friday, 18th of June 2010 - 03:11 AM ]
The gang is back to discuss Day 2 of the Expo as they experience the 3DS, 2k Games which includes Mafia 2, Civ V, Spec Ops The Line and XCOM. Epic Mickey, Saw 2, Enslaved, Splatterhouse, Dead Space, Naughty Bear. They also talked about the "after party" where the best part was the taco.The AggroCast is nothing without your support. Please tweet about your love for your AggroCast crew and don't forget to rate and review us on iTunes and the Zune Marketplace. It really only takes a few moments. Read More...
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E3: TRON Evolution - Welcome to the Grid
by Corey Dockendorf [ Friday, 18th of June 2010 - 12:52 AM ]
Lightcycles. I get excited just hearing the word. One of the most anticipated movies of 2010, TRON: Legacy, is getting it's own video game (of course). Brought to us by Disney Interactive and developed by Propoganda Games (Turok), TRON: Evolution is tied in closely to the movie and it's storyline, even using the same company that provides the film's CG animations to create the awesome trailer below. We're going to get it all, Lightcycles, disc-based combat, parkour, and some great visual effects. Coming to XBox 360, PC, and PlayStation 3 and scheduled for release this Holiday 2010, just in time for TRON: Legacy to start appearing in theaters. Read More...
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Aggrocast Episode Seventy Three: E3 2010 Day 1
by Brian Bentley [ Thursday, 17th of June 2010 - 04:05 AM ]
The Aggrogamer team of David, Brian and Binh is in Los Angeles for the biggest Video Game event of the year - E3. The past couple of days have been interesting for the team as they talk about the Microsoft, Nintendo and Sony conferences along with EA and Activison. They also went to the show floor and spent a bit of time with Haromix to see Rock Band 3 and Dance Central. Continue to stay tuned to the Aggrocast and Aggrogamer.com for more E3 2010 coverage. Read More...
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