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Review: All Points Bulletin
by Corey Dockendorf [ Wednesday, 4th of August 2010 - 06:00 PM ]
Being an MMO fan, and always having a strong interest in online games it was a nice gesture that I would get a chance to review Real Time Worlds' All Points Bulletin. APB is a unique game, since it attempts to stand out and make changes to an MMO formula by giving players a new design in the Action-MMO world. Sometimes change is not a good thing. So let's jump right into it. Read More...
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Runic Games Announces Torchlight II
by Brian Bentley [ Wednesday, 4th of August 2010 - 03:58 PM ]
Today via Twitter, Runic Games announced the highly anticipated sequel to last year's hit action-RPG, Torchlight. While only a teaser website today, Torchlight II looks to bring everything that made the original successful, build upon it and enable co-op game play. New classes to play, new TorchEd modification editor and a new user interface are just a few of the features already listed for Torchlight II. Did I mention Co-Op multiplayer? I was a big fan of Torchlight and while the fans (myself included) patiently wait for Torchlight MMO; this will definitely tide us over until then. Read More...
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Comic Con Hands On: Dead Space 2
by David 'Hades' Becker [ Tuesday, 3rd of August 2010 - 09:54 PM ]
It has been only a little over a month after we first brought you our thoughts on Dead Space 2 from E3. So what new can we bring you about DS2 that we haven't already talked about? Well, actually getting to take the reins of the demo they showed in the back rooms at E3 for one. If you have seen the game play from E3, then you know exactly what part of the game we got to look at behind curtains at Comic Con. Only this time we didn't have to rely on the game designers to tell us how great the new controls for Dead Space 2 are going to be. I can attest that they are just as tight and awesome as previously described. Read More...
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Guitar Hero's Quest To Make Things Easier
by David 'Hades' Becker [ Monday, 2nd of August 2010 - 09:40 PM ]
There has always been a huge division between Rock Band and Guitar Hero. For me it was the difficulty factor for each and not completely about the sound tracks or "story" of the career mode. For a while it was Guitar Hero that was hard just to be hard and Rock Band with some form of a story mode - at least when it comes to the off shoots. That was until I started playing Guitar Hero 5 and found that the difficulty has been toned WAY down; mainly in the way of lenience on the precision of button timing. I have played so many songs on expert and have been able to hit notes I should have never been physically able to hit do to timing and finger placement. Read More...
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Comic Con Impressions: Twisted Metal
by David 'Hades' Becker [ Monday, 2nd of August 2010 - 06:36 PM ]
Ever since it was announced at E3 that there would finally be a Twisted Metal making its debut on the PS3, I have been waiting ever so patiently for a really good showing of what the people over at Eat Sleep Play have accomplished - outside of the demo they had and modes announced. Perhaps reveal some story, game play modes or other characters. All those were all strongly touched on by David Jaffe at this year's Comic Con. This included showing a few behind-the-scenes views of the "cut scenes" they will be using for Twisted Metal. Read More...
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Intellivision Will Live On The DS
by Brian Bentley [ Friday, 30th of July 2010 - 09:19 PM ]
Today, Virtual Play Games officially announced the release date of Intellivision Lives! on the Nintendo DS. Intellivision Lives! is a compilation game sporting over 60 games from the retro console's library. With this year being the 30th Anniversary of Intellivision, this is a perfect time to rekindle the fires of nostalgia. The game is set to release in September of this year. Growing up, I only ever had one friend that owned an Intellivision. Read More...
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Comic Con Day 4: The Final Let Down
by David 'Hades' Becker [ Friday, 30th of July 2010 - 05:29 PM ]
Ah, Day Four. It usually is the most depressing day of the entire convention. The day to look back and remember how great the con was, as well as to mourn the fact that you have to make the journey home and wait another year. It is also the same day that one can usually wander and find all of those people who were talking the days before in panels and have some kind of in-depth conversation as most don't know who they are without the place cards of the panels. Well unlike before, it seems that all those who mattered and not the flesh craved PR of the companies had the bright idea of going home a day early. Maybe the stabbing scared them off. Read More...
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Comic Con Day 3: Rated M For Mature
by David 'Hades' Becker [ Friday, 30th of July 2010 - 03:20 PM ]
With the new age zombie plague starting with all the brain dead people wandering about the convention, you could only imagine where things could have progressed from there. Well maybe not imagine, but know if you have any knowledge on how the zombie plague works. People finally regressed to their base needs and wants, sex and violence. Let's start with the sex part of their degradation. Just like at almost every other "geek" or "nerd" convention out there, sans PAX, there are booth babes. Read More...
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Comic Con Day 2: Night Of The Living Retardababy
by David 'Hades' Becker [ Thursday, 29th of July 2010 - 10:33 PM ]
After having a bit of time to cool off about all of the events of the prior day, and receiving a few PR-like responses to messages about having issues with booth people, I trudged my way back to the convention space. It was truly a difficult thing to have to do after the abysmal treatment received the day before, but Friday was the day of the first big panel I needed to attend. That panel being Twisted Metal, but that comes later. The day was already off to a good start with almost being mugged for my Pop Tart by a sparrow and a good laugh being had by all. Read More...
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Comic Con Day 1: Getting The Shaft
by David 'Hades' Becker [ Thursday, 29th of July 2010 - 08:21 PM ]
After the abysmal and short night for my "preview," came the first full day of Comic Con. The first day to try and find out the details on games companies were not yet ready to disclose to the public at E3. Or details that would gain better exposure at Comic Con. Like some of the announcements given around comic-based games like Spider Man: Shattered Dimensions and DC Universe Online. Makes sense that they would want to hold off for the comic fans. Armed with the knowledge of some of these announcements, I made off for their booths. Read More...
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Street Fighter X Tekken, What More Do You Want?
by Binh Nguyen [ Tuesday, 27th of July 2010 - 08:40 PM ]
So what do you get when you take two completely different universes and mash them together into one game? No, I am not talking about Marvel vs. Capcom or Super Smash Bros. I am talking about probably one of the biggest mash up to date. At Comic-Con Capcom and Namco have come out to announce Street Fighter X Tekken. This new fighter will utilize the same technology that has been used for Street Fighter IV and Super Street Fighter IV where we will get to see Tekken characters like Kazuya Mishima and Nina Williams will make the jump into the new universe being re-imagined using the art style of Street Fighter IV. Oh don't worry, they will still look and feel like Tekken characters we all love. Read More...
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Halo Reach 360 Bundle Announced
by Brian Bentley [ Friday, 23rd of July 2010 - 06:14 PM ]
It was announced that yet another XBox 360 bundle will be hitting store shelves this fall. The XBox 360 Limited Edition Halo: Reach Bundle will contain a 360 Slim, two wireless controllers, a wireless headset, a standard copy of Halo: Reach, an episode of "Halo Legends" and a token for a limited edition elite armor. The 360 Slim, controllers and headset will all be customized to theme-up with Halo: Reach. The entire package will retail at $399 and release day and date along with the game (September 14, 2010). Read More...
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EA And 38 Studios 'Project Mercury' Gets A New Name *UPDATE*
by Corey Dockendorf [ Thursday, 22nd of July 2010 - 08:07 PM ]
Electronic Arts and 38 Studios have finally named their mysterious open-world, single-player RPG 'Project Mercury' to Kingdoms of Amalur: Reckoning. The 38 Studios panel (details can be found here) at San Diego Comic-Con is sure to be one of the bigger announcements at the convention this year. With a full blown trailer and a team Q&A session, it's sure to be a panel that cannot be missed. "In Reckoning, we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery. On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. Read More...
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Rocking It In October
by Binh Nguyen [ Wednesday, 21st of July 2010 - 09:01 PM ]
This week, MTV Games and Harmonix announced that Rock Band 3 will be released on October 26th. Pricing will be the following and it is really no surprise. XBox 360: $59.99 PlayStation 3: $59.99 Nintendo Wii: $59.99 Nintendo DS: $29.99 With the addition to the date and prices there are some pre-order incentives that you will be able to obtain if you pre-order the game with one of the following Video Game retailers. Amazon: Receive access to exclusive in-game guitar and $10 video game gift card for future purchase. GameStop:: Three exclusive DLC tracks for free at launch: Burning Down the House by Talking Heads My Own Summer by Deftones Blue Monday by New Order Wal-mart. Read More...
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We Can Bond Through Nostalgia Again
by David 'Hades' Becker [ Tuesday, 20th of July 2010 - 03:39 PM ]
Attention all those out there that can't seem to move on from the enjoyment they once had with GoldenEye back on the N64. I know you've been chomping at the bits to get a good look at what the remake of GoldenEye on the Wii is going to look like and play like. You know you have ever since Nintendo fully announced the title at E3. Don't lie. Well, wait no more. Read More...
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