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by David 'Hades' Becker [ Tuesday, 26th of April 2011 - 08:14 PM ]
Damn, that almost worked out to be a palindrome. So close. Unlike the release date of Shadows of the Damned, which recently got pushed back a bit. A date that is now two weeks further away than before, but hey it could have been a lot worse. The game could have been canned altogether. Then where would we be? I'd have no crazy women jokes to run nor "damned" articles to throw out there. Madness right? Read More...
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by David 'Hades' Becker [ Friday, 22nd of April 2011 - 06:55 PM ]
In the pursuit of making games 100% immersive there are an ass ton of gadgets, gizmos and displays to make you feel truly in the middle of the action. That is what the whole motion controller craze and revitalization of 3D is all about isn't it? But no one will rest until you can fully experience the game world as if you were truly standing there and walking around it. That is what gamers enjoy isn't it? Moving around and having all of the game character's skills based on their own motor functions that don't require basic thumb presses. Read More...
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by David 'Hades' Becker [ Thursday, 21st of April 2011 - 08:48 PM ]
So I was trolling around the net, as I am want to do, and I stumbled across some interesting discussions surrounding Silent Hill: Downpour. Primarily people talking about how the latest screen shots, seen below, are very reminiscent to some of the visuals in Alan Wake. So close to the point where I have seen a few people state that Konami is just ripping off from the game. There is also some people trying to defend the fact that because it looks close it doesn't mean it is a rip off. I would say they are interesting points except for the fact that Alan Wake was almost a blatant rip off of a franchise that was around for years prior. Read More...
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by David 'Hades' Becker [ Thursday, 21st of April 2011 - 05:26 PM ]
Man this is so true. I don't know how many times I've been caught with the dilemma of missing gravity. Oh wait, that's never happened. But then again I live in the real world where we don't have aliens trying to invade by shutting off our laws of physics. But could you only imagine? Of course you can't. Speaking of being invaded by aliens who can mess with all of the laws here, and from the looks bestow that ability, there is a new trailer for Inversion. It is all pre-rendered stuff, but it does give a small glimpse of what the basic story of the game will be. Read More...
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by David 'Hades' Becker [ Wednesday, 20th of April 2011 - 06:33 PM ]
Ah foreshadowing is a fun mistress. Remember in the first episode of Mortal Kombat: Legacy when they showed the laser eye? The normal eyed Kano held it up and asked about it. Of course you do. Well let's just say that it made its way into this episode in a nice gory way. Other things to look forward to in the below continuation of the web series: Explosions. A way cooler fight between Jax and Kano. Back alley surgery…with robots. Read More...
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by David 'Hades' Becker [ Tuesday, 19th of April 2011 - 10:02 PM ]
So here we are again, apparently only a few months after the events of Portal (assumed from in-game interactions). Still trapped in Aperture Science. Still being tested. But importantly, Still Alive. Alive and needing a final escape from the insane AI running the facility that is now hell-bent on enacting revenge for what Chell did in the first game. Along the way making a few surprising friends to help your escape and mastery of all the Science that was going on. There is really no way to simplify the story without giving spoilers here. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 10:59 PM ]
If you were like me and found the new Twisted Metal trailer a little short and lacking, then here is the director's cut for our digestion. You know the version that I am sure that David Jaffe would have wanted us to see from the get go. But now, like before, I want even more. There is more game play and more on each of the three playable characters. Finally we get to see Sweet Tooth and Mr. Grimm as family men and the twisted perceptions of Baby Doll. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 08:43 PM ]
I get that by now it is hard to do an action game without getting the "It's Like [Insert Name]..." tagged to it, but Asura's Wrath seems to not care. Not care to the point where the basic story of the game is thus. Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies. Sound REALLY close to the opening to God Of War II to me. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 05:27 PM ]
It is in and it makes Resident Evil: Operation Raccoon City look like a load of fun. The trailer also makes all of the screen shots look like there were originally working it out for the Wii. Granted, there are a lot of pre-rendered scenes in the trailer, but if you look fast, you can see the game play mixed in. From the looks of it, it looks to take RE: Outbreak and do what was originally intended for those games. Fast action and a bit of sneaking with a sprinkle of Zombies and B. Read More...
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by David 'Hades' Becker [ Thursday, 14th of April 2011 - 03:27 PM ]
You've dedicated your gaming life to Gears Of War, isn't it time to see how much dedication Epic Games is giving to Gears Of War 3? It would be nice to see that they are giving at least a small portion of the same dedication and love. Some of you out there have permanently altered your flesh for the game and franchise, something that I have yet to publicly see from any of their staff. Well below you will see the dedication that the team is giving you. Not to mention a good deal more of the game play and details abound for the multiplayer. Read More...
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by David 'Hades' Becker [ Wednesday, 13th of April 2011 - 10:00 PM ]
Doesn't it bug you in games when non-supernatural heroes or villains can fall from hundreds of feet and survive without rhyme or reason? Or for that matter, falling 20 feet almost kills them out right. It is a mix between realism and game play that designers have to take into account. Do you forgo realism in a major way for game play sake or do you try to fake it? Mix in the ability to portal hundreds of feet into the air, sometimes on accident, and now you have a real issue. But it looks like minds behind Portal 2 have the solution. Read More...
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by David 'Hades' Becker [ Tuesday, 12th of April 2011 - 06:36 PM ]
The wait is finally over. The first episode of the Mortal Kombat web series is finally out for all of us fans and webiphiles to enjoy. The video is below, so I'll put the rest of my words after that. I know you're just going to jump down and press play anyways. That small clip from before makes so much more sense. The creep factor from the very first "viral video" is a bit lost here, but then again this is just the lead up. I am sure that as it continues it will get darker and creepier, but not so much right now. Read More...
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by David 'Hades' Becker [ Monday, 11th of April 2011 - 05:42 PM ]
It only took a little under a year, but we now have a release date and a pretty awesome trailer for Twisted Metal. All I have to say right off the bat; WELL WORTH THE WAIT. At least worth the wait for the trailer as we still have to wait until October 4th for the game. But at least we get to have the fun media frenzy to look forward to and most likely a few demos at conventions and on the PSN. The trailer doesn't show all too much of the game but a few scenes from the live action films and slight game play but at least we have been promised some more info here this week. What this could be is anyone's guess, but I'm sure it will be only the start of the forth coming avalanche of info and visuals. Read More...
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by David 'Hades' Becker [ Friday, 8th of April 2011 - 10:43 PM ]
The time is almost here. The time for that awesome live action Mortal Kombat web show to hit the net. Obviously that also means that it is time to tease it a little bit before. Here is said tease. Ok, so nothing as awesome as the first short, but I am sure it will fit in well somehow. I mean with the huge splash that the first video made it would be ludicrous to try to slop out some crap afterwards. At least it is a look at Kano and Jax, although we got a basic look already of Jax. Read More...
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by David 'Hades' Becker [ Friday, 8th of April 2011 - 06:27 PM ]
Recently I had a conversation with a few people on movie tie-in games and if they could ever be any good. As was to be expected, the conclusion was generally not likely. There have been so many crappy movie tie-in games put out there, most of which to suck more money out of the consumer. But every now and then there are a few that are not just utter crap. For me, they are usually the games that are not rushed to meet a film's release date and TRULY expand on the overall story of the film. To put it short so I can move onto the Green Lantern stuff, I've only really enjoyed the games for the Saw franchise. Read More...
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