Zoochosis
A new animal is out there in Zoochosis, with the camel adding in more for us to fear as we work the darkness in Zoochosis
The number of animals we need to take care of in Zoochosis just keeps on expanding, as now we have a camel to add into the mix of things. By take care of, I mean it in both ways that Clapperheads has been pushing at us since the game first hit the PC, then the PS5 and Xbox Series X|S. Yes, that is a little dark, but that is the kind of game that Zoochosis, as these fun animals do turn into nightmare creatures if things get all wonky out there. With this new update that we have, we are heading into some new desert lands to help out the camels. Although that is not the only thing getting updated here. There are a few other fun things that the team has dropped out there for those who are still engaged in the title.
Since the team has not stopped working on Zoochosis, many of those other updates do seem to be quality of life, and fixes to things that have been buggy for a while now. Most of them claim to fix the issues you might have had with the game, and you can see the longer list of those after the video. Which brings us to the little video that we have for Zoochosis to highlight this update release. It focuses on the camel, obviously, though it does make it seem like they will be one of the creatures that takes a bigger change in the game. For instance, they look as if they will turn into sandworms when they go all crazy. Not just in looks, but also in how they will stalk and kill our zookeepers out there. A weird choice, but I can see how they wanted to link it to the desert themes that the animal is known for. Have a look or play with the camels as of right now.
Zoochosis — Camel Update
Hey zookeepers!
Clapperheads is still actively working on Zoochosis and continue improving the game.
Clapperheads is happy to share a new update that includes a NEW ANIMAL and several fixes and improvements.
Be careful… the sand is moving. 🐪
Bug Fixes:
- Fixed giraffe feeder collision - interaction could disappear depending on camera angle
- Improved Doc and Sarah turning behavior
- Adjusted a jumpscare in Kitchen-Factory
- Fixed issues with the ending tracker - incorrect endings could appear after loading
- Fixed an issue where the Rhino monster wouldn’t eat human meat
- Fixed recipe poster in the cold storage room
- Fixed a bug where Paul kept repeating “I’m not alone” during the hand jumpscare
- Fixed a bug that could hardlock the game in “No Return to Hub” runs
- Fixed new animal screens
- Final text endings can now be paused and skipped manually for better readability
Stay safe out there in Zoochosis… 👀
Are you ready to head back into the darkness of Zoochosis, or have you tried to leave those nightmares behind for now? Do you think it is weird that the camel turns into a sandworm, or do you think it is very fitting given the new landscape? What do you think will be the next animal added into the mix, and will we get these added in for free each time they are offered up out there? Let us drill into those questions and discuss them all in the comment section down the page. It looks as if we will have a lot more for Zoochosis going forward, so be sure to come back to the website often. You can also follow all of our social channels to be alerted to any of the updates and fun that goes live.






















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