Learn More About How Combat Will Flow In Star Trek Voyager: Across The Unknown

Star Trek

Dive deeper into the combat of Star Trek Voyager: Across The Unknown and see just how we will be commanding everything in this Star Trek title

The captain is on deck, as we take a look at the combat that we are going to have to master in Star Trek Voyager: Across The Unknown. Okay, that's a little off since we will be playing as the captain in the game, but we have gameXcite behind the controls of this new look, so we're not the captain in this instance. Not to mention, this is just a fun way to give us more on how we will be bringing this version of Star Trek Voyager to life, but also a way for Daedalic Entertainment to keep us reminded that it is coming to the PS5, Xbox Series X|S, and PC on February 18th. Oh, and it looks like it has been confirmed for the Switch 2 now. So, we'd better get ready to dive into the meat of the combat so we're ready for it all. Let's do just that.

As mentioned before, in Star Trek Voyager: Across The Unknown, we are taking up the role of the captain in the game as we pilot the U.S.S. Voyager around the final frontier we have. We might not be on a mission of war, but that is not the same for the various other societies we are going to run into. Which will have those conflicts moving to the space combat we can expect. That is where we will need to give the commands about the ship to have the weapons fired automatically, while also needing to fire a few manually, and then keep track of shields and repairs along the way. All of these require more commands to be handed out to the members of the crew, as we do a bit of resource management to make sure the crew can keep us alive. Just as in the Star Trek shows, this will be overseen by the power that the Warp Core can offer us to power various things. Sometimes, to shut down parts of the ship so repairs can happen, or leaning into moves so shields can recharge on a side that has been hammered on. It looks a bit intense in the following video we have to give deeper context, but those worried about that know that we'll have the option to auto-play out the combat at our own risk of randomization.

Star Trek Voyager: Across The Unknown — Combat Deep Dive

Coming to PC, Switch 2, PlayStation, and Xbox on February 18!

In this Combat Deep Dive video, the developers explain how they approached Voyager-style battles. They asked what combat feels like in the series and how other Star Trek games interpret it, then built a system centered on the captain’s perspective, as it is the central notion in Star Trek Voyager: Across The Unknown.

You don’t fly the ship like Tom Paris, and you don’t manually fire weapons like Tuvok – you make captain’s calls. You direct targets and subsystems, adjust positioning and energy levels, decide when to launch torpedoes, and more. The deep dive highlights how these decisions shape authentic, tactical Star Trek combat.

Take command of the iconic U.S.S. Voyager in Star Trek Voyager: Across The Unknown! Explore, survive, and shape the crew’s journey home. Available February 18th.

Do you think this is all in line with what Star Trek has brought over the years? Will it be weird to have some characters standing idle if no command is given, even though they would've normally acted? How many fights will we get into where surrender will not be an option? Will there be a massive drawback, beyond the randomization, for those who want to skip the combat sections? Let's talk all about that in the comment section further down the page here. There's still time for more when it comes to Star Trek Voyager: Across The Unknown, so expect there to be more added to the site here. If you want to make sure you see and hear it all, follow along with the site and all of our social accounts to make sure you don't miss a thing. I have a feeling it is going to be flying into our lives a bit faster now that we are in the homestretch.