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Delays incoming
by Corey Dockendorf [ Saturday, 5th of December 2009 - 05:10 PM ]
The New Year is just around the corner, and players are anxiously awaiting a slew of games to be released in the 1rst quarter.  Well unfortunately some of the heavy hitters that were planned on being released have been announced as pushed back until later next year. Bethesda's shooter Brink which was scheduled to be released in spring of 2010, got pushed back to a fall release for all platforms.  Brink is the Splash Damage title that we have seen a few snippets of lately.  G4 just recently posted a new video on the title, highlighting the Smart Freedom of Movement system. Read More...
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My Name is John Marston
by Corey Dockendorf [ Tuesday, 1st of December 2009 - 09:01 PM ]
Today Rockstar Games released the long awaited trailer for Red Dead Redemption, the sequel to Red Dead Revolver, which has been making its way over the internet over the holiday. Rockstar games released the official video in HD format for all you fans out there, along with the release date of April 27th, 2010 for the Xbox 360 and PS3 title.We follow the adventures of a former outlaw, John Marsten as he travels across the American Frontier at the end of an age where the Wild West is quickly fading, and the Industrial Age is being ushered in.  Players are going to enjoy a slew of new characters while traversing this large open-world environment, and really get a feel for the settings and environments surrounding them. Read More...
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The Week in Nintendo
by Binh Nguyen [ Tuesday, 1st of December 2009 - 05:18 PM ]
After a nice long coma from all the turkey I have eaten, I am back to bring you this week's Nintendo Download. While you are out shopping or in front of your televisions, Nintendo brings you 10 downloadable games to make sure you have one hell of a Christmas, or the start of one hell of a Christmas. First is Chapter 4 in Tales of Monkey Island for Wiiware, along with a few other titles. The DSiWare is serving up some magic with PopCap's popular title Bookworm and EA’s Foto Face: The Face Stealer Strikes. Read More...
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Splatterhouse A Metaphor For Black Friday?
by David 'Hades' Becker [ Tuesday, 1st of December 2009 - 01:33 PM ]
Just in time for the horrors we will all endure for the holiday shopping. A little something to get us all in the mood to go to the mall and deal with all the demon faced humans happy going, gift shoppers of America. A sight that, if you are lucky, will look like the below screens. Blood and creatures included. At least if you use your imaginations or go to Walmart after the ads have been placed out there. Enough jesting. Read More...
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Review: LEGO Rock Band
by Brian Bentley [ Wednesday, 25th of November 2009 - 09:26 PM ]
The LEGO® brand is known the world over. Beloved by kids and cherished by adults, “playing LEGOs” has been a part of our culture for over 50 years*. So, when the LEGO brand hit store shelves as a series of video games, consumers were elated. With tie-ins to licensed products, the games took on a life of their own – becoming immensely popular with the young and old. Something else popular with multiple demographics is the rhythm game genre. Enter LEGO Rock Band – a melding of the two products in a marketing dream scenario. Read More...
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Mass We Pray is the 6th circle of Hell
by Corey Dockendorf [ Sunday, 22nd of November 2009 - 03:30 AM ]
Dante's Inferno has been this year's king of the publicity stunts. If you've been keeping up with gaming news this year, you would have seen Christians petitioning Dante's Inferno at E3, EA offering a "night of sin with 2 hot girls" during Comic-Con 09, and finally there was that little business of $200 being sent to game reviewers in skeleton covered boxes. Well Dante's Inferno is at it again this time with a website that would scare the life out of any gamer. Mass We Pray is the latest edition to the Dante's Inferno marketing campaign: A family shouldn’t have to wait until Sunday to worship the Lord. Read More...
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Review: Assassin's Creed 2
by Ben Brody [ Saturday, 21st of November 2009 - 11:07 PM ]
Assassin's Creed had very few pitfalls: a repetitive story mode, inability to swim, and repetitive animations. AC2 fixes all these issues, and more. When Ubisoft came out with AC, it was the only gun-free, action oriented, free roam game, and up until AC2, it stayed that way. It was a risky move on their part in a predominately FPS dominated world. It paid off and did more than justify a sequel. In a world of gun oriented, short single player mode, multiplayer based games, AC2 isn't, and it is just as awesome as any other game out there. Read More...
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Final Fantasy XIII Has Gone Green
by David 'Hades' Becker [ Friday, 20th of November 2009 - 11:27 PM ]
So the announcement was made for when we would all get to have the fun the Japanese and importers will get here in a few weeks. But is there more of what the game will look like outside of the little the video clip showed us all? There really wasn't and it was starting to look like we would have to wait to see some until after the 17th of December. Well don't worry at all now, we have 33 new shots of what the game will look like for those Japanese and importers. The eventually us in Norther America and Europe. Read More...
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Dragon Age DLC Announced: Return to Ostagar
by Brian Bentley [ Thursday, 19th of November 2009 - 08:04 PM ]
Today BioWare announced their next installment of downloadable content for their critically acclaimed Dragon Age: Origins will be available this holiday season.  Entitled as Return to Ostagar, players will be able to: A return to the battlefields of Ostagar, now thick with darkspawn encamped amidst the snow An opportunity to reclaim the lost arms and armor of a king A second chance to add Dog to your party The cheapest of the three DLC packs, Return to Ostagar will retail out at $4.99 on the PSN, 400 magical Microsoft Points and 400 magical BioWare Points.  I feel torn about all this content being released so soon after the full game's release. Read More...
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Kane & Lynch, Bowling In Shanghai, And Naked
by David 'Hades' Becker [ Wednesday, 18th of November 2009 - 08:55 PM ]
Finally some of the rumors about this game can be put to rest. Mainly the one if it was even going to be made. Let alone the entirely nude level. The one rumored where our two pals run around completely in their birthday suits. Yea, that's right. Nekkidness. All of that aside, how did Square Enix and IO Interactive clear up these rumors? Well by straight out announcing the game for a 2010 release window through two video, seen below. The naked level being quasi-confirmed via the videos as well. Read More...
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Peggle's Reign Expands To PSN
by Brian Bentley [ Wednesday, 18th of November 2009 - 12:11 AM ]
Today Popcap announced that Peggle and Peggle Nights will be releasing its addiction-y goodness on the PlayStation Network. They also announced that in tune with this release, Peggle Nights will also find itself on the XBox LIVE Arcade. Peggle on the PSN will be priced similarly to the original Peggle's release on XBLA ($10), while Peggle Nights will be priced at $5 (400 Microsoft points). Peggle is one of those games that seemingly anyone can get into. Yes, I'm sure there are three to four people that don't enjoy it, but where the game succeeds is its innate ability to keep everything simple and to do that simple well. Read More...
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Review: Left 4 Dead 2
by Ben Brody [ Tuesday, 17th of November 2009 - 09:12 PM ]
Left 4 Dead 2, at its core, is the same game as it's predecessor: a zombie shooting game. But when you scratch the surface and look deeper, it's a much different game. Left 4 Dead was a fairly linear game, with 1 main path to take and while the guns and zombies may spawn in different places, it's pretty much the same the first few run throughs as the next few run throughs. Left 4 Dead 2 is different, it's a much more open experience, and while there still is one main path, there are several routes alongside it, making it so that you can get to the next safe room two or three different ways. More difficult paths, or longer ones, net you better equipment such as better weaponry or ammunition. Read More...
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So What Is The Story With Dante's Inferno?
by David 'Hades' Becker [ Monday, 16th of November 2009 - 11:32 PM ]
With the slew of promotions EA and Visceral Games are doing for this game, (Greedy Checks, Rick Rolling Boxes), what is the actual story behind the game? We all know that it is a loose translation of the famous epic poem The Divine Comedy. You know, the first "mapping" of Hell and in turn leading to a man's persecution, but what is the actual story trying to be told in this throw at the poem? Well our friends over at GameTrailers, and in turn EA and Visceral, have put together a nice little short clip of why Dante is going to Hell. It also shows off a bit of the game as well as some pretty cool quotes from literature to mix it all well. Read More...
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Project Natal Details Leaked?
by Ben Brody [ Sunday, 15th of November 2009 - 08:30 PM ]
So some news about Natal is making the rumor rounds. According to a member of a “secret tour of a Microsoft lab”, the controller-free movement only control system will come out November of 2010, which Microsoft had previously hinted at and then claimed bollocks. Microsoft hopes to have 5 million units available for purchase worldwide at the time of launch, some being sold with a 360, and some being sold on their own. The price would range anywhere from £30 to £50 (what the price would be in USD is anybody's guess at this point) and would have a fairly robust 14 launch games. We know that Criterion/EA had modified the popular Burnout Paradise to work with Natal, so maybe the 14 includes patches for some games. Read More...
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When Does Final Fantasy XIII Come Out?
by David 'Hades' Becker [ Friday, 13th of November 2009 - 04:23 PM ]
So we were all promised a big announcement from Square Enix about Final Fantasy XIII today (11/13/09). I'm sure we all figured it would drop out to us sometime later in the day. Like near the close of the day. But surprise surprise, look what we all get to look at early from Square Enix. A "developer" diary of sorts showcasing some of the action and events from the game. That isn't the only thing this video has though. They also go in to tell about some of the choices they made in visuals, the combat system, and the selection of the game's theme song. Read More...
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