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The BioShock Infinite DLC Is Announced. Is It What Was Originally Promised?
by David 'Hades' Becker [ Tuesday, 6th of August 2013 - 05:59 PM ]
Here we go. Just the announcement that everyone who was a fan of BioShock Infinite has been waiting for; the DLC. Seems odd that so many people were pining for this DLC yet normally get pissed when publishers announce some cool little thing is going to end up being DLC at some point. So let's take a look at what is coming out/out at the time of publishing this story. Now I clearly remember being told that we were getting new story DLC out the gate or at least shortly after the release of the full game. It looks like we have here is more or less "challenge maps" instead. Read More...
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The Brothers Rapture Show Us Another Slice Of Rapture
by David 'Hades' Becker [ Wednesday, 15th of May 2013 - 07:57 PM ]
It could be just me, but I'm pretty sure we would all love to see an amazing silver screen adaptation of BioShock. I'd like to think that we haven't yet because of worry that fans would not accept it unless it is top notch. So what do we get in the interim? Well if you haven't scrolled down yet, we get some pretty amazing short films produced by fans for the fans. The most recent one called The Brothers Rapture. The following short film follows the dark tale of two brothers who have moved to Rapture to escape some of their past hardships and to create art without hindrance. Read More...
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Live Action Tease Declassifies The Bureau: XCOM Declassified
by David 'Hades' Becker [ Tuesday, 30th of April 2013 - 06:54 PM ]
Last week we got an awesome announcement that the XCOM title we saw back in 2011 is still alive and has not been fully canceled. There was also the promise of new information to come "soon." Who would have thought that the information, not to mention release date, would have come so shortly after the re-announcement? I'm a bit surprised and excited. Oh…wait…It's just a live action trailer and a few screen shots? Read More...
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Finally We Are Going To Get New Details On The FPS XCOM
by David 'Hades' Becker [ Wednesday, 24th of April 2013 - 09:00 PM ]
Ah… I remember back in 2011. Sitting in a dark room at E3. Waiting to see what 2K had to show us for the new XCOM title they were bringing. Then I remember not seeing a gods damned thing about it for almost two years. It looked so amazing and then I was crushed thinking it was never going to see the light of day. At least that was until there was a blog posting on the 2K Blog. Here is a copy for you so you don't have to click out. Read More...
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Let's Get To Know Elizabeth From BioShock Infinite
by David 'Hades' Becker [ Thursday, 21st of March 2013 - 05:57 PM ]
With just under a week from launch it looks like it would be a good time to showcase one of the main characters from BioShock Infinite wouldn't it? Of course it is. This is why Irrational Games has released the following "dev diary" all about Elizabeth and everything that went into making her walk, talk, and not being an annoying escort mission pain in the ass. If you are trying to be a purist and have as little info about BioShock Infinite before playing the game proper, you don't have anything to worry with the following video. Unless you really care about a small scene were Elizabeth tries to get Booker to dance with her and very basic level scenes. Read More...
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Separate Truth From Legend With The New BioShock Infinite Trailer
by David 'Hades' Becker [ Monday, 28th of January 2013 - 09:39 PM ]
Before you get all excited about getting a new look at BioShock Infinite, clam down and know that the below trailer doesn't show any new visuals or game play. It does show is a bit of the lore in an Unsolved Mysteries format. So please take note of that before you get all panty wadded and feel like you are getting the shaft. Now that is out of the way, here is the new "trailer." Take a look before we move on here. Read More...
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Let Me Spoil The First Few Minutes Of BioShock Infinite For You
by David 'Hades' Becker [ Wednesday, 19th of December 2012 - 08:16 PM ]
If you followed the link in then you already know what you are in store for. That's right a fancy-chair-sitting, slow-rowing, low action packed romp around the coast of Maine in 1912 in-game for BioShock Infinite. My words won't do it any justice here, so I'll just let you hop on down and watch. Just in case you still haven't caught on, this is the first few minutes for BioShock Infinite. So if you want to experience everything for the first time in March, you might just want to skip the video. For everyone else, there is nothing really spoiled except the first few minutes which play out similar to BioShock's opening. Read More...
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BioShock Infinite Delayed For Some Polishing?
by David 'Hades' Becker [ Monday, 10th of December 2012 - 05:35 PM ]
It has been let loose that we will all be waiting an extra month for BioShock Infinite to hit the market. The new release date being March 26th 2013. The reason, to add more polish to the game before it gets released to the masses. Hasn't this been the excuse before? BioShock Infinite was originally slated to come out back in October but was pushed out and then there was silence about the game. With the amount of polish and bug checking Irrational Games is going to be in a world of hurt if there is even one mediocre flaw in the game. Not from myself but the gaming community at large. Read More...
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Incoming Phat Loot Weekend For Borderlands 2
by Matt Waitt [ Friday, 26th of October 2012 - 05:14 PM ]
If you own Borderlands 2 and have a Twitter account, then you should know by now that Randy Pitchford, president of Gearbox, and Gearbox Software tweet out Golden Key codes that can be redeemed using the "SHiFT" program on Borderlands 2. These codes last for about three hours and have a "once per account" use. Golden Keys are used to open a special golden loot chest in Sanctuary. The higher your level, the better the loot. Read More...
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A Beast Of A New Trailer For BioShock Infinite
by David 'Hades' Becker [ Tuesday, 23rd of October 2012 - 06:24 PM ]
While some of us were busy participating in a 24 hour game-a-thon for Extra Life and the Children's Miracle Network, Irrational Games and Take Two decided they would let loose their new trailer for BioShock Infinite. Either it was planned or not, it definitely hit just right and brought the title back into the lime light. Not that it was left out too much, but outside of the pre-order updates news has been sparse for Infinite for quite some time. Take a look at the new trailer and a few stills from it below. Read More...
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What I'd Like In Borderlands 3
by Matt Waitt [ Thursday, 27th of September 2012 - 09:36 PM ]
Well, after beating the campaign for the first time and having my jaw drop to the floor in shock, I think it's time we start discussing what could be improved for the third installment of Borderlands. I won't be spoiling anything for you guys so you guys can take the mouse off the "X" button now. First off, I would have to say "Keep this story going." It's a great story so far and a lot of good can and will come from this. The story in Borderlands 2 is more narrative and interactive than the first one. Read More...
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Review: Borderlands 2
by Kenton Winkfield [ Thursday, 27th of September 2012 - 05:06 PM ]
I first experienced Borderlands 2 at PAX East, where I got to play the demo and see some of the new features it had to offer. Five months later, I am running through the game with the excitement of a little boy picking out his presents at a toy store. Borderlands 2 takes players into (or back into) Pandora to take on a new evil, who in turn is trying to resurrect an old evil. The journey will require skill, determination, allies, and guns. Lots of guns. Read More...
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Borderlands 2: 101
by Matt Waitt [ Thursday, 30th of August 2012 - 06:26 PM ]
Since Borderlands 2 is coming out in just over a few weeks, I felt it would be good to give you guys the low down and all the info that we know about Borderlands 2. First off, let's start with the classes; we got four new classes to choose from: Characters: Salvador (The Gunzerker) is "about as subtle, classy, and sane as one would imagine a native of Pandora to be. Which is to say: not at all. He loves blowing people up, getting paid, and laughing incessantly at the violence that surrounds him. Read More...
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E3 2012 Hands On: Borderlands 2
by David 'Hades' Becker [ Friday, 15th of June 2012 - 08:20 PM ]
Borderlands 2 has probably got to be one of the biggest sequels coming to market this year and yours truly here got a nice 30 minute hands on with the game. Not only that, but I got hands on with the Assassin class that has yet to be playable until E3. Well at least to the general public that is. So let me break down what I got to play and give you a bit of detail into a few things Borderlands 2. Before anyone asks, they didn't really go into detail on the character creation/progression in the game and I didn't have time to dig into the three trees of the Zer0. But as you can assume they all mostly revolved around things that would make you a better, sneaky killer. Read More...
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PAX East Hands-On: Borderlands 2
by Matt Waitt [ Wednesday, 11th of April 2012 - 04:17 PM ]
Borderlands 2 is a massive improvement from the first installment. The controls are super smooth and tight. The feeling of level grinding seems to have disappeared, thankfully. Having other colors in the game, rather than just brown, has really showed off the rich and beautiful landscape that the world of Pandora has to offer. I got to play as the new Siren in the game: Maya. Her special ability stuns her enemies in a blackish purple vortex allowing you to get off some free shots. Read More...
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